|
Post by Kario on Nov 6, 2011 22:53:00 GMT -5
This post will be updated regularly as more information is made canon.
We are currently looking at a game involving three factions, which have temporarily been named Blue, Green, and Red, as they have many similarities to the older Skyrates factions. It is our goal, however, to take these concepts and develop them further, with their own individual names, flavor elements, histories, and personalities. The established facts will be posted here as we proceed.
Blue: A loose federation of city states marked by an "island time" mentality and with almost no heavy industry instead favoring an artisinal/craftsman system that turns out peerless masterworks, but slowly and at a price. Concerned as much with where they've come from as where they're going, they have a strong interest in preserving their post-cataclysmic legacy for generations to come.
Green: A nominal republic widely suspected of being an oligarchical plutocracy where heavy industry, trading houses and the associated transport infrastructure is king. Trusts and big business are a way of life, and political intrigue between trade houses and industry leaders is commonplace.
Red: A communist collective enclave that has turned deeply paranoid after losing its original capital. The most heavily militarized with mandatory military service for all citizens, she is deeply isolationist, trading only for what she can't make at home. They maintain no central power, instead relying on an almost eerie ability to rapidly develop unanimous group consensus trained over generations.
|
|
|
Post by Redstorm Breckenridge on Nov 7, 2011 12:56:24 GMT -5
Ooo I like Great job all!
|
|
|
Post by Waiwaera on Nov 7, 2011 14:46:53 GMT -5
This...I like this division. Only question is, at the outset, Blue seems like there'd possibly be some tiny bit of centralized power, somewhere, somehow, while the Red military industrial complex has none maintained? How does Red go about preventing coups and the like? A setup like that is bound to have its own fair share of internal politicking and whatnot...
|
|
|
Post by Marcus Langley on Nov 7, 2011 17:02:30 GMT -5
Imagine a system of factions/houses/whatevers where they all nominally agree with one another and don't want to see any one of the other groups (or anyone else, for that matter) to gain complete and total control. No one power is strong enough (thanks to all the maneuvering done by the other powers) to actually seize control, and the moment somebody does try to step in and take control, the other powers have a common enemy.
Cue extremely short curbstomp battle and return to status quo.
|
|
kalin
New Member
Posts: 12
|
Post by kalin on Nov 8, 2011 19:48:41 GMT -5
which have temporarily been named Blue, Green, and Red, as they have many similarities to the older Skyrates factions. But in other ways they're nearly the opposite of their SR faction. I suggest we rename them to colors not used by SR to keep things from getting too confusing. How about Gold for !Blue, Black for !Green, and White for !Red?
|
|
Eskay
New Member
Posts: 31
|
Post by Eskay on Nov 9, 2011 2:14:47 GMT -5
Possibly we can get away from the color naming theme entirely? One alternative is Roman or Greek letters.
|
|
|
Post by Marcus Langley on Nov 12, 2011 5:45:27 GMT -5
Actual names should be coming along soon anyway as the fluff is developed. The colour associations will almost certainly be dropped.
Also remember that '!' means 'not' in certain circles. !Red is not Red, it's not-Red. Read all that? Good.
|
|
|
Post by Calvin on Nov 13, 2011 14:14:43 GMT -5
Possibly we can get away from the color naming theme entirely? One alternative is Roman or Greek letters. This ^ Dibs on η β π ("Eta Beta Pi") for Green.
|
|
|
Post by talon on Nov 15, 2011 13:28:15 GMT -5
I think we honestly should be moving away from SR names ASAP; the longer they exist, the more they can be straitjackets to new ideas and new ways to expand the factions.
|
|
|
Post by Calvin on Nov 16, 2011 12:59:06 GMT -5
I think we honestly should be moving away from SR names ASAP; the longer they exist, the more they can be straitjackets to new ideas and new ways to expand the factions. Absolutely! Couldn't have put it better myself.
|
|
|
Post by eeptog on Dec 24, 2011 12:29:45 GMT -5
Each faction could have an entirely different basis, one could use roman/greek letters while the other could use Asian, European, American, or other real world equivalents.
!Scotch-Irish
|
|
Eskay
New Member
Posts: 31
|
Post by Eskay on Dec 25, 2011 11:29:50 GMT -5
I propose we give the factions dev-names which are clearly not final, don't look like any names in Skyrates, and are quick and easy to type. I propose we give them symbols.
The communist collective enclave could be a sturdy #. The oligarchical plutarchy-republic could be a two-sided %. The island time city-state craftsfolk could be a meandering &.
|
|
|
Post by Calvin on Dec 26, 2011 14:39:48 GMT -5
^ WIN
|
|
|
Post by Marcus Cunningham on Jan 26, 2012 17:13:10 GMT -5
The three factions don't necessarily exist in a vacuum. There are budding governments, tyrants, warlords, pirate kings, and such in the world that we can presume that not everyone who lives on the world is part of a faction. If we even assume that 20% of the planetary population is part of a faction, that's still pretty remarkable.
Keeping that in mind, we can build the factions in a scope of "Peacekeepers", "Negotiators", and so on. Colour association shouldn't necessarily be dropped if for nothing else then it can be used to establish belonging to a faction and can form the image of the group.
I'm going to use my own names for the factions here for examples of such. Let's assign the Harmonium the color White. They are a diplomatic corps, pledged with conflict resolution. They value peaceful negotiation over any initial form of problem solving. Wearing white would mean that they own no true alliegance to any other flag, color, or creed. They're neutral. Hell, you could even make them Gray, just to fully cement their neutral standing.
Next up, Shadow Hand. Merchantile monopoly group that inherited the shady legacy of pre-cataclysm industry barons. They dress in black. Black suits, black caps, black gloves. Black black black. Hides in dark alleys better, generates the aura of mystery and intrigue, and folks know not to look when they see movement in an alley.
Colors can really tell the story of the faction even before you know their name or their creed.
|
|
Eskay
New Member
Posts: 31
|
Post by Eskay on Jan 27, 2012 4:27:00 GMT -5
Yes, colors are very flavorful. I still think colors -- particularly the most expressive colors, like Red -- are dangerous to our thought process when we've just come from Skyrates and its rich colorscape, and are trying to differentiate our world.
By all means we should introduce colorschemes for the factions -- once we have a very clear picture of each faction's identity.
|
|