Post by Marcus Langley on Nov 6, 2011 18:25:53 GMT -5
This was a big one!
[Sun 06] [21:09:56] <Nigama> hi
[Sun 06] [21:10:32] <Austin_J> Hello everybody!
[Sun 06] [21:10:40] <Nigama> hi AJ
[Sun 06] [21:15:46] <Ellington> ello ello
[Sun 06] [21:15:50] <Nigama> hi Ell
[Sun 06] [21:15:55] <Ellington> sorry for running late (again)
[Sun 06] [21:16:12] <Burrito_Loco> At Michigan you're only five minutes late!
[Sun 06] [21:16:24] <Ellington> win1
[Sun 06] [21:16:55] * Austin_J is tracing the lines on his Red capital concept. Not enough time to get it shaded, sadly
[Sun 06] [21:17:10] <Ellington> Hows the coding BL?
[Sun 06] [21:17:14] <Burrito_Loco> >.>
[Sun 06] [21:17:15] <Burrito_Loco> <.<
[Sun 06] [21:17:23] <Burrito_Loco> I need to put in more of my time
[Sun 06] [21:17:26] * Ellington taps foot
[Sun 06] [21:17:31] <Burrito_Loco> I think Mate's pulling his weight
[Sun 06] [21:17:42] <Burrito_Loco> (and then some, but don't tell him :p)
[Sun 06] [21:17:48] <Ellington> Any others who are useful coders? :)
[Sun 06] [21:19:27] * Kario coughs.
[Sun 06] [21:19:40] <Burrito_Loco> They're hiding. Sohum refuses to "get involved" and Eskay is busy but promised he'd look into client side stuff when he had time. Talon is ever Talon. Though I hear rumors of server space being scared up on his account.
[Sun 06] [21:20:42] <Nigama> What code language is needed?
[Sun 06] [21:20:42] <Ellington> Tal did say he would be donating server and costs, yes. oy sohum. Anyway
[Sun 06] [21:20:45] <Austin_J> Hmm... if we're really hard-up for coders, I could ask my brother's roommate if he'd be interested.
[Sun 06] [21:21:00] <Ellington> Who be nigama?
[Sun 06] [21:21:04] <Nigama> Thorne
[Sun 06] [21:21:22] <Ellington> ahhh welcome welcome
[Sun 06] [21:21:33] <Nigama> sorry for the confusion.. can you believe the name was taken? :)
[Sun 06] [21:21:42] <Austin_J> Yes.
[Sun 06] [21:21:46] <Burrito_Loco> Back end appears to be coming together in Scala
[Sun 06] [21:21:47] <Ellington> Well, there ARE the crappy lucas books
[Sun 06] [21:21:58] <Burrito_Loco> Possibly Java as well.
[Sun 06] [21:22:03] <Burrito_Loco> Front end is wide open
[Sun 06] [21:22:10] <Nigama> Indeed.. what are you working with BL?
[Sun 06] [21:22:37] <Burrito_Loco> There are calls to do it in HTML5 if it's possible, Flash is also, of course, a leading contender
[Sun 06] [21:23:01] <Nigama> I"ve heard good things about HTML5 for being good going into the future as well
[Sun 06] [21:23:07] <Burrito_Loco> I'm back end 'cause I hate GUIs :p
[Sun 06] [21:23:08] <Burrito_Loco> So I'll be on the Scala side of things. (Learning is fun!)
[Sun 06] [21:23:31] <Austin_J> Wasn't there also talk of considering porting it to a mobile app?
[Sun 06] [21:23:46] <Ellington> step 1: Get someting to port
[Sun 06] [21:23:52] <Burrito_Loco> ^
[Sun 06] [21:24:01] <Burrito_Loco> And if we do it in HTML5 we don't need to
[Sun 06] [21:24:06] <Nigama> Okay.. I'll look into Scala.. what would be a small, very simple project I could try to work on?
[Sun 06] [21:24:29] <Burrito_Loco> We have the base rudiments of some stuff right now, that's it
[Sun 06] [21:24:59] <Burrito_Loco> github.com/matejcik/fauxrates
[Sun 06] [21:27:42] <Nigama> kk, will look into it.. how about writing?
[Sun 06] [21:27:50] <Burrito_Loco> I'm tech lead
[Sun 06] [21:28:02] <Burrito_Loco> Though I think I have the only written stuff thus far :p
[Sun 06] [21:28:22] <Ellington> we have lots of people who can do writing.. we might need to start assigning stuff
[Sun 06] [21:28:30] <Kario> Well, Walther appears to have vanished.
[Sun 06] [21:29:28] <Burrito_Loco> Rather completely...
[Sun 06] [21:30:33] <Kario> MC also appears to have vanished.
[Sun 06] [21:30:44] <Athorne> hmm I got my backup name this time :)
[Sun 06] [21:31:06] <Ellington> MC posted on the forums
[Sun 06] [21:31:54] <Ellington> and i see him on gmail chat all the time
[Sun 06] [21:32:09] <Austin_J> MC? Marcus? Or a different one?
[Sun 06] [21:32:29] <Kario> Marcus.
[Sun 06] [21:32:38] <Ellington> marcus cunningham
[Sun 06] [21:33:24] <Austin_J> OK, so I was thinking of the right one
[Sun 06] [21:33:58] <Athorne> Hmm.. so no writing?
[Sun 06] [21:34:40] <Ellington> weve mostly got faction ideas nailed down.. so... it IS time for writers to run loose
[Sun 06] [21:35:17] <Austin_J> I could do some writing, but I think I'm gonna be too busy with my own writing projects and the art side of things.
[Sun 06] [21:35:53] <Ellington> were gonna need island history, world history, famous names and events...
[Sun 06] [21:35:54] <Kario> I'm at the point now where I need to know who's going to contribute and who's not.
[Sun 06] [21:36:33] <Austin_J> Consider me a part-time contributor, then.
[Sun 06] [21:36:37] <Ellington> MC will contribute writing, I'm 99% sure
[Sun 06] [21:36:47] <Kario> I've been holding off on major decisions because a lot of the major players we've had over the formation of the project have been absent, but now they've been absent for a while.
[Sun 06] [21:37:17] <Ellington> Well, they know where to contribute... so... run rampant
[Sun 06] [21:37:36] <Athorne> Maybe we could put together a project list of everything that needs to be written, and be very specific.. that way people could just complete one and then we could cross it off the list
[Sun 06] [21:39:37] <Kario> Well, the way I see it now, anyone not attending these meetings and not sending input as to their feelings is temporarily forfeiting executive privilege. I'll start passing out assignments on the forums.
[Sun 06] [21:41:41] <Kario> Well, posting assignments.
[Sun 06] [21:42:05] <Kario> Passing out makes it sound like I'd be delegating them to specific people, and I'm not going to start doing that unless members of the team start showing obvious strengths and weaknesses.
[Sun 06] [21:43:05] <Athorne> fair enough
[Sun 06] [21:43:33] <Athorne> I'm swimming through chat logs at the moment.. maybe a post to consolodate all this info in one place would be good?
[Sun 06] [21:45:40] <Burrito_Loco> I have my two bits of flavor
[Sun 06] [21:45:46] <Burrito_Loco> I'll probably dump more
[Sun 06] [21:46:04] <Kario> I can post what we have on factions on the forums after the meeting.
[Sun 06] [21:46:09] <Ellington> you can code... many can write
[Sun 06] [21:46:21] <Ellington> and yes, we probably do need some sort of summary post
[Sun 06] [21:46:57] <Kario> In brief, we're going back to three factions, each one a type of government that's arisen in the post-cataclysmic world.
[Sun 06] [21:47:35] <Ellington> how specific do we wanna be about the cataclysm?
[Sun 06] [21:48:17] <Kario> I don't see it as a top priority, since for a beta we don't need history at all. But at some point before we release it, we'll want as detailed a history as we can create.
[Sun 06] [21:48:21] <Burrito_Loco> The writing doesn't impact the coding. I am aware of priorities
[Sun 06] [21:48:31] <Ellington> :D
[Sun 06] [21:48:59] <Kario> I'm certainly not going to show any biases. =P
[Sun 06] [21:49:11] <Athorne> :)
[Sun 06] [21:49:17] <Kario> Anyone who tosses me something that makes sense and fits with the general theme and established canon has a good chance of making it in.
[Sun 06] [21:49:52] <Ellington> I'ma start a list of island names... mostly pirate islands :D
[Sun 06] [21:50:12] <Austin_J> Yaaar
[Sun 06] [21:50:56] <Kario> One of the things I'm most concerned about with these factions is something that sohum's been nagging me about for weeks now. It hasn't been a huge priority while we made decisions regarding the framework, but if the writers are going to be getting to work, then it becomes a priority now.
[Sun 06] [21:51:29] <Burrito_Loco> This would be...
[Sun 06] [21:51:42] <Kario> Factions in Skyrates were little more than names centered around a political ideology. Almost all the history of the factions ended up being player-driven. This isn't in and of itself a bad thing, but it made things chaotic with far too many cooks in the kitchen.
[Sun 06] [21:51:52] <Kario> Also, the Rise of Blue.
[Sun 06] [21:52:21] <Kario> We're trying to give these nations their own identity and flavor that goes beyond just "This is the faction that does X."
[Sun 06] [21:52:43] <Burrito_Loco> Which is why none of our stand for Science! or Freedom! (blue face paint, however, is still on the table)
[Sun 06] [21:53:10] <Kario> We want people who like the architectural styles, like the names, like the fashions, like the histories, like the famous faces, etc.
[Sun 06] [21:55:47] <Burrito_Loco> A loose federation of city states marked by an "island time" mentality and with almost no heavy industry instead favoring an artisinal/craftsman system that turns out peerless masterworks, but slowly and at a price
[Sun 06] [21:56:46] <Austin_J> That's your Blue concept, right BL?
[Sun 06] [21:56:58] <Burrito_Loco> A nominal republic widely suspected of being an oligarchical plutocracy where heavy industry, trading houses and the associated transport infrastructure is king. Trusts are a way of life.
[Sun 06] [21:56:59] <Burrito_Loco> Yes
[Sun 06] [21:57:27] <Kario> These are our concepts, yes.
[Sun 06] [21:57:31] * Austin_J nominates that BL's Bluecap be named "Margaritaville"
[Sun 06] [21:57:50] <Kario> So far he's very neatly summed up the decisions already made on the factions.
[Sun 06] [22:00:06] <Burrito_Loco> A communist enclave that has turned deeply paranoid after losing its original capital. The most heavily militarized, she is deeply isolationist, trading only for what she can't make at home. The most internally coherent via a sort of communal self brain-washing that teaches them the country is all. Outside observers fear a strong personality could possibly conflate themselves with the country or lead them astray.
[Sun 06] [22:00:43] <Kario> That one I think needs some refining.
[Sun 06] [22:00:53] <Austin_J> It's dieselpunk North Korea!
[Sun 06] [22:01:06] <Tod> aaaaaa
[Sun 06] [22:01:10] <Ellington> hail the cloud god Kimmy Eel Mahjong!
[Sun 06] [22:01:48] <Tod> maybe that's a little too isolationist for gameplay? If we want this to be a player faction
[Sun 06] [22:01:58] <Burrito_Loco> It's not distopian. It's more a slightly paranoid version of pure Marxism
[Sun 06] [22:02:24] <Ellington> they can preach :D
[Sun 06] [22:02:29] <Burrito_Loco> Like Russia minus the dictators, pogroms and starvation
[Sun 06] [22:02:44] <Athorne> That's no Russia at all then! *grinz*
[Sun 06] [22:02:56] <Kario> Mmm.
[Sun 06] [22:03:19] <Austin_J> Dang, that doesn't work with my Redcap at all. It's in a desert, not frozen in ice!
[Sun 06] [22:03:23] <Burrito_Loco> But yes, they're the hardest for me to convey in an unloaded way
[Sun 06] [22:03:28] <Kario> I'd refine the description a bit, though. "Communal self brain-washing" has a distinctly negative connotation.
[Sun 06] [22:03:30] <Burrito_Loco> Desert is fine
[Sun 06] [22:03:31] <Austin_J> ...Although I guess we could tweak it
[Sun 06] [22:03:39] <Burrito_Loco> Indeed, Kario
[Sun 06] [22:03:49] <Austin_J> As soon as I finish the basic tracing, I'll upload the WIP.
[Sun 06] [22:03:59] <Burrito_Loco> They don't need to be frozen north. In fact, I would almost prefer they weren't
[Sun 06] [22:04:07] <Burrito_Loco> To help distance them
[Sun 06] [22:04:15] <Kario> (I would, too. Tommy had a desert concept that showed promise.)
[Sun 06] [22:05:12] <Burrito_Loco> The idea is that they have sincerely embraces "to those according to their need, from those according to their ability"
[Sun 06] [22:05:28] <Burrito_Loco> sincerely embraced*
[Sun 06] [22:05:41] <Kario> Hm. Give me a bit to work over that paragraph again.
[Sun 06] [22:05:50] <Burrito_Loco> Yeah, that was off the cuff
[Sun 06] [22:06:10] <Kario> The other two were pretty spot-on, I think, so I'd like to get this one down, too.
[Sun 06] [22:06:33] <Ellington> yeah, no icy Red, methinks
[Sun 06] [22:07:07] <matejcik> ohai! not much time for meeting now, so i'll just keep this window open and watch, okays?
[Sun 06] [22:07:13] <Kario> The first two sentences seem to work well.
[Sun 06] [22:07:16] <Burrito_Loco> Yeah. I suppose I don't like that line either. A harsh landscape might help explain why they've banded together though
[Sun 06] [22:07:25] <Burrito_Loco> Go for it, Mate
[Sun 06] [22:07:40] <Burrito_Loco> Yeah, I like the first two.
[Sun 06] [22:08:21] <Austin_J> Which were the elements that informed my Redcap concept, moreso that "Communism"
[Sun 06] [22:08:58] <Athorne> *asks innocently* What's the difference between socialism and communism?
[Sun 06] [22:09:05] <Austin_J> So I think that part everyone's happy with
[Sun 06] [22:09:15] <Burrito_Loco> I want to convey that they value the state above self and as an extension of self, I think. The idea that what one does to the individual one does to the whole
[Sun 06] [22:09:27] <Burrito_Loco> A matter of degree, sunshine
[Sun 06] [22:10:05] <Kario> Something about centralized regulation, maybe.
[Sun 06] [22:10:25] <Ellington> all for one, and one for all for red victory!
[Sun 06] [22:10:32] <Burrito_Loco> It's not...centralized. It's collectivized. If you can tell the difference.
[Sun 06] [22:10:43] <Tod> there are more differences between socialism and communism than a matter of degree
[Sun 06] [22:11:29] <Athorne> the problem with those systems of governance around the world is that someone always takes power.. why hasn't that happened in this setting? Or are we just waiting for a player to fill those shoes?
[Sun 06] [22:11:52] <Kario> Someone *does* have power, is the thing.
[Sun 06] [22:12:03] <Kario> Or, more likely, several someones.
[Sun 06] [22:12:26] <Athorne> So what clique is in control?
[Sun 06] [22:12:37] <Ellington> my personal vote is having a player in charge of anything major is not a great idea (no offense thorne)
[Sun 06] [22:12:52] <Athorne> None taken, but I do disagree. :)
[Sun 06] [22:13:31] <Burrito_Loco> I would like there not to be for Red. It could be an outside concern. There would be an element in charge of logistics
[Sun 06] [22:13:36] <Tod> it's fun as long as the player is cool, and doesn't vanish out of the blue...
[Sun 06] [22:13:41] <Tod> otherwise, not so much fun
[Sun 06] [22:13:43] <Kario> I agree with Ell on this one. Players took control because the devs didn't stop them from doing so.
[Sun 06] [22:14:09] <Kario> If we establish a strong backstory, it immerses the players to a different degree.
[Sun 06] [22:14:10] <Athorne> But the players will be controlling the end game or will it all be handed down from NPC's/
[Sun 06] [22:14:12] <Austin_J> So how does one stop them from doing so?
[Sun 06] [22:14:19] <Athorne> ?
[Sun 06] [22:16:29] <Kario> As it stands now, our eventual ambition is to keep regular events going that shape future writing and art development, some of which players may be able to vote on.
[Sun 06] [22:16:51] <Athorne> so there will be no influence? or skyland takeovers?
[Sun 06] [22:17:26] <Kario> We haven't covered that part of the mechanics discussion yet, but I'm leaning towards a broader influence concept than existed in Skyrates, personally.
[Sun 06] [22:17:36] <Athorne> broader how?
[Sun 06] [22:18:54] <Kario> In that missions shouldn't be the sole answer.
[Sun 06] [22:18:59] <Burrito_Loco> Thorne, I would say that in terms of what I gather you mean, then no, there will not be.
[Sun 06] [22:19:42] <Athorne> I'm sorry to hear that then. It sounds like you've taken the role of the player and switched it from ACTIVE to PASSIVE. No longer can the player create plot and story, it is dev hands/RP pace alone..
[Sun 06] [22:20:02] <Burrito_Loco> In terms of global impact, correct.
[Sun 06] [22:20:16] <Burrito_Loco> People can not be trusted.
[Sun 06] [22:20:30] <Eskay> Could somebody point me in the direction of the agenda?
[Sun 06] [22:20:33] <Athorne> Guess you've never played eEve. :)
[Sun 06] [22:20:33] <Burrito_Loco> Mass rule gets you the French Revolution. We don't want that.
[Sun 06] [22:21:31] <Marcus`Langley> EVE is a terrible example, and the players have next to no impact on the major plot/story of the universe. Systems change hands but all the big stuff is run by the Devs.
[Sun 06] [22:21:39] <Burrito_Loco> ^
[Sun 06] [22:21:41] <Eskay> Because I'm concerned we're off it.
[Sun 06] [22:21:54] <Burrito_Loco> ^
[Sun 06] [22:22:41] <Athorne> Players create everything in O.O space and W-Space. It's all player run. Corps live and die, resources are conquered
[Sun 06] [22:22:50] <Tod> I think it's the sort of thing that'd be good to play by ear. Have a default system where devs control plot and whatnot, but if through rp and community, people have great, fun ideas, run with it.... just keep tabs on it in a way that keeps it from becoming not fun, just for the sake of player control.
[Sun 06] [22:22:52] <Athorne> It's the heart of the game and it's all player driven.
[Sun 06] [22:23:03] <Eskay> Like, if the agenda is on Cidade we are instead on Gonk.
[Sun 06] [22:23:19] <Kario> One thing I am going to say is that while I feel comfortable wrangling the writing team and helping to organize a cohesive canon, I don't feel qualified to admin the project as a whole.
[Sun 06] [22:23:23] <Ellington> Skyrates let the players come up with a lot... but stuff like the hidden war was (intended) to be dev run
[Sun 06] [22:23:38] <Kario> I don't have the requisite experience in game design.
[Sun 06] [22:24:03] <Ellington> most of us lack game design exp
[Sun 06] [22:24:08] <Athorne> I like the RP being dev run, but just sad that players can't create their own in game initiatives.
[Sun 06] [22:24:13] <Kario> I've been modding a lot of these meetings because nobody else has, but I'm hitting a point where I don't know what to tell people to do.
[Sun 06] [22:24:40] <Ellington> why not? if players propose something, I think the devs might be willing to run with it
[Sun 06] [22:25:12] <Kario> Eskay makes the valid point that this is a discussion that should be sorted out later.
[Sun 06] [22:25:19] <Burrito_Loco> People can have exactly as much impact on the world in a mechanical sense as they can in EVE, they don't, however get to run the RP aspect in its overarching plot points because the vast majority all want to be exceptional.
[Sun 06] [22:25:35] * Burrito_Loco agrees, will table
[Sun 06] [22:25:35] <Ellington> youre doing good, keyo. We do need to start putting out assignments for writting on the forums
[Sun 06] [22:26:18] <Athorne> Right, but I think you're combining RP and the PvP ability to affect the game that Influence/Skyland control carried.
[Sun 06] [22:26:29] <Kario> What I'd like to do now, from the writing perspective, is to finish summarizing !Red into a single paragraph the way we have for !Green and !Blue.
[Sun 06] [22:26:48] <Kario> That gives the rest of the contributors a good starting point that they can use.
[Sun 06] [22:27:59] <Burrito_Loco> so we like the first two sentences, yes?
[Sun 06] [22:28:12] <Kario> Yes.
[Sun 06] [22:28:28] <Kario> And we were discussing the differences between centralized and collective regulation.
[Sun 06] [22:29:41] <Ellington> I can see !red being a sorta fluid comittee of power and alliances and... chaos... and a sorta... nobodys actually in charge
[Sun 06] [22:30:38] <Kario> I saw it more as a bunch of committee chairs, personally. The Minister in charge of Farming defers to the Minister in charge of Public Sanitation on this matter, yadda yadda...
[Sun 06] [22:30:43] <Burrito_Loco> Do we want Marxist Communism, Soviet Communism or something else?
[Sun 06] [22:30:49] <Tod> giant difference engine AI. 6_6
[Sun 06] [22:31:10] <Ellington> I'd like to avoid making it terribly explicit if possible
[Sun 06] [22:31:21] <Kario> Agreed. I'd like us to not feel limited to a proven system.
[Sun 06] [22:31:46] <Burrito_Loco> Right, but if we're leaning toward a more Marxist system our "government" could be little more than a clearing house for needs and services
[Sun 06] [22:31:53] <Burrito_Loco> matching needs and abilities
[Sun 06] [22:32:33] <Eskay> Tod's idea is amusing.
[Sun 06] [22:32:44] <Burrito_Loco> Versus a centralized system that tells everyone what they need and what they need and what they'll provide
[Sun 06] [22:32:52] <Kario> Hm. I'll need to think on that for a bit, because it's completely different from the concept I'd picked up, but it could work very well.
[Sun 06] [22:33:24] <Ellington> it could be interesting to have both !red factions having a sorta... cold war vs themselves
[Sun 06] [22:33:29] <Kario> (And I note with some amusement that our definitions of !Red and !Blue, at least, have shifted since we started.)
[Sun 06] [22:33:29] <Burrito_Loco> (you could bundle in some surprising advanced automation ala Babbage to assist)
[Sun 06] [22:34:01] <Burrito_Loco> My vision for !blue has remained consistent :p
[Sun 06] [22:34:27] <Burrito_Loco> As has my vision for Red. They are intensely nationalistic and patriotic in the most classic sense
[Sun 06] [22:34:43] <Tod> Friend Computer knows how to handle things, citizen :|
[Sun 06] [22:35:16] <Ellington> of course! Friend Computer also hates commies and m,utants.
[Sun 06] [22:35:23] <Kario> Attempts to access unauthorized knowledge are considered Treason. Treason is punishable by death.
[Sun 06] [22:35:26] <Ellington> friend computer might be schisophrenic
[Sun 06] [22:35:43] * Kario is done doing Paranoia now.
[Sun 06] [22:35:50] <Tod> hehe
[Sun 06] [22:36:17] <Kario> I'd like to poll the field on this one. What say you all? I can see both types of government working.
[Sun 06] [22:36:56] <Burrito_Loco> Collectivist clearing house here
[Sun 06] [22:37:26] <Athorne> I like the former more, but then again I have NO IDEA why the strongest person militarily wouldn't just take over.
[Sun 06] [22:37:28] <Ellington> anarchist herd of cats accidentally in charge of their little world
[Sun 06] [22:38:15] <Eskay> I'm pretty sure that's one of the old Blue identities and dangerously close to "Freedom!"
[Sun 06] [22:38:18] <Marcus`Langley> The clearinghouse is probably more practical, although I'm sure it'd be Fun if one day their decision-making engine suddenly stopped working and they had no idea what to do any more.
[Sun 06] [22:39:35] <Kario> I suppose the clearinghouse would actually do a better job of inspiring government loyalty. What exactly would said clearinghouse entail?
[Sun 06] [22:39:55] <Athorne> analogue version of Craigslist? :)
[Sun 06] [22:40:16] <Burrito_Loco> More or less, yes
[Sun 06] [22:40:22] <Ellington> pneunatic tubes?
[Sun 06] [22:40:40] <Athorne> gnomes with dusty goggles sorting through mail?
[Sun 06] [22:40:46] <matejcik> haha. there's a czech TV series, in which a very advanced human civilization has this governing AI called Central Brain of Mankind, and it predicts a collision with an asteroid. (and in the end, it turns out that the CBM was crooked and the asteroid will miss)
[Sun 06] [22:40:47] <Austin_J> The collective is a series of tubes?
[Sun 06] [22:41:20] <Kario> Hm. Clarification: who would be involved in said clearinghouse, what would they do, how would they do it...
[Sun 06] [22:41:25] <Burrito_Loco> No one takes over because of Tradition!(tm) No single is charge, never has been and the idea is anathema to them.
[Sun 06] [22:41:43] <Kario> What makes it tick and why is the one central government significant?
[Sun 06] [22:41:59] <Athorne> Who carries out punishment?
[Sun 06] [22:42:03] <Athorne> like executions?
[Sun 06] [22:42:04] <Ellington> because everybody has to have an ideal to contribute to
[Sun 06] [22:42:05] <Austin_J> (also, I have enough traced on my Redcap concept that I could scan it in to show everyone, if y'all like)
[Sun 06] [22:42:09] <Burrito_Loco> Potentially analog computing ala the tabulating machines of the first half of the 20th century and/or Babbage stuff
[Sun 06] [22:42:17] <Eskay> But BL, what if the person taking over can promise you won't lose this city like the last one?
[Sun 06] [22:42:21] <Burrito_Loco> And an army of persons
[Sun 06] [22:42:38] <Ellington> WHat if it was Last City's dictator that got them in trouble?
[Sun 06] [22:42:42] <Burrito_Loco> ^
[Sun 06] [22:42:43] <Kario> And the capital just has the best equipment because it's the largest population center? I'll buy that.
[Sun 06] [22:42:59] <Kario> Took the idea right out of my head, Ell.
[Sun 06] [22:43:23] <Burrito_Loco> Right, and my guess is you try to fill needs locally but as if you can't you feed it up until you hit the capital which is the final word
[Sun 06] [22:43:33] <Kario> Having the military power rule the world brought about the cataclysm.
[Sun 06] [22:43:43] <Austin_J> (if not, I've got to go meet my grandmother for dinner, and I suppose I'll post it on the forum when it's done)
[Sun 06] [22:43:50] <Ellington> if its desert, it grew out of an oasis... became a trade center... a major city.. the only important city...
[Sun 06] [22:43:59] <Kario> Having one person in charge led to resentment from people who felt their needs weren't being served, and they torched the old capital.
[Sun 06] [22:44:13] <Kario> No one person can tend to the needs of all.
[Sun 06] [22:44:21] <Ellington> very ewxhausting
[Sun 06] [22:44:21] <Athorne> there'd have to be several strong military factions that kept each other in check, within Red!
[Sun 06] [22:44:32] <Ellington> heh, !red tribalism
[Sun 06] [22:44:58] <Burrito_Loco> Not really, thorne, if you have a militia society
[Sun 06] [22:45:02] <Burrito_Loco> Everyone is armed
[Sun 06] [22:45:06] <Burrito_Loco> And cna be called on
[Sun 06] [22:45:09] <Burrito_Loco> But
[Sun 06] [22:45:23] <Burrito_Loco> that also means it's nearly impossible to take over by main force
[Sun 06] [22:45:40] <Burrito_Loco> since the entire country is equipped and trained to resist
[Sun 06] [22:45:51] <Burrito_Loco> "armed society is a polite society"
[Sun 06] [22:45:57] <Kario> Yeah, I see where you got 'communal self brainwashing' now.
[Sun 06] [22:46:09] * Burrito_Loco nods
[Sun 06] [22:46:16] <Burrito_Loco> Still terrible word choice, but yeah
[Sun 06] [22:46:16] <Eskay> gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29785
[Sun 06] [22:46:40] <Burrito_Loco> Indeed, Eskay, indeed
[Sun 06] [22:46:47] <Ellington> communual identity building through self enforcing self sustaining means
[Sun 06] [22:46:54] <Athorne> oooh bad puns are bad :)
[Sun 06] [22:46:54] <Burrito_Loco> Yup
[Sun 06] [22:47:09] <Kario> This is also two-hundred years or so of tradition at this point.
[Sun 06] [22:47:34] <Austin_J> BL's idea reminds me of a bit in a novel I'm writing
[Sun 06] [22:48:56] <Ellington> whats the !red synopsis then?
[Sun 06] [22:50:49] <Athorne> It should mention the previous Dictator's responsibility in the fall of their previous city/state as a reason for their leaderlessness, that they have no centralized military - the people are all trained to fight, that their gov acts as a clearinghouse.. those should all be included somehow
[Sun 06] [22:51:01] <Athorne> oh and mention the 200 years of tradition
[Sun 06] [22:51:38] <Burrito_Loco> Not necessary
[Sun 06] [22:52:52] <Kario> I will take submissions on the role of their previous dictator, though.
[Sun 06] [22:53:21] <Kario> That seems like a solid story that could provide our first bit of official Fauxrates lore.
[Sun 06] [22:53:22] <Ellington> scapegoat? actual traitor?
[Sun 06] [22:53:40] <Ellington> inbred acidental emperor?
[Sun 06] [22:53:57] <Kario> The most cohesive idea is most likely to make it in.
[Sun 06] [22:54:15] <Kario> I'll post the assignment tonight.
[Sun 06] [22:54:59] <Burrito_Loco> A communist collective enclave that has turned deeply paranoid after losing its original capital. The most heavily militarized with mandatory military service for all citizens she is deeply isolationist, trading only for what she can't make at home. They maintain no central power instead relying on an almost eerie ability to rapidly develop unanimous group consensus trained over generations.
[Sun 06] [22:55:03] <Burrito_Loco> That better?
[Sun 06] [22:55:27] <Kario> You're missing a comma, but otherwise yes.
[Sun 06] [22:55:40] <Athorne> yeah I think that got it all in there cept the dictator part
[Sun 06] [22:55:58] <Kario> I'd also add something about division by need and merit.
[Sun 06] [22:56:00] <Austin_J> So, it's more like Switzerland, but more commie.
[Sun 06] [22:56:11] <Athorne> and highly idealized
[Sun 06] [22:56:44] <Eskay> Now I am picturing border tariffs between red-held islands and the rest. This may be a bad thing to picture.
[Sun 06] [22:57:24] <Kario> Why not?
[Sun 06] [22:57:39] <Ellington> I'm making a writing forum
[Sun 06] [22:57:43] <Kario> Border tariffs for trading at foreign ports.
[Sun 06] [22:57:51] <Kario> Universally, for all factions.
[Sun 06] [22:59:37] <Burrito_Loco> Can I get the authority to get the programming subfora up?
[Sun 06] [22:59:47] <Ellington> yeah, one sec
------
[Sun 06] [23:01:50] <Mason_Chaine> Not too late, am I?
[Sun 06] [23:02:35] <Burrito_Loco> Always :p Nah, people are still about.
[Sun 06] [23:03:40] <Ellington> ok loco, see if you have admin
[Sun 06] [23:04:18] <Ellington> you to keyo
[Sun 06] [23:04:48] <Burrito_Loco> Yup
[Sun 06] [23:05:06] <Kario> Yes.
[Sun 06] [23:05:26] <Athorne> brb gotta pay my landlord
[Sun 06] [23:05:27] <Mason_Chaine> kk
[Sun 06] [23:05:33] <Mason_Chaine> Are we discussing things still?
[Sun 06] [23:05:49] <Austin_J> And I think I'm gonna go for the night, I've got dinner with my grandmother to go to.
[Sun 06] [23:06:09] <Burrito_Loco> Go, eat your food
[Sun 06] [23:06:17] <Kario> (Things usually run for about another hour.)
[Sun 06] [23:06:21] <Eskay> Seems to be winding down.
[Sun 06] [23:06:36] <Tod> what about art?
[Sun 06] [23:07:23] <Ellington> do lots? :D
[Sun 06] [23:07:43] <Burrito_Loco> We have out capitals?
[Sun 06] [23:07:45] <Burrito_Loco> our*
[Sun 06] [23:08:14] <Ellington> I dunno. In my opinion, you and TC are pretty much free to draw whatever you want and we'll use it. Might not be a practical option though
[Sun 06] [23:08:31] <Tod> I fidgeted with adding more stuff to this sketch - www.thestorydragon.com/adventure/cityagain.jpg
[Sun 06] [23:08:32] <Austin_J> I can upload the WIP Redcap I have here before I go.
[Sun 06] [23:09:01] <Tod> though I think before we move forward with final art, it's going to be good to figure out who's doing what to keep the look consistent.
[Sun 06] [23:09:10] <Tod> also might be good to have a go at things after writers do their thing a bit
[Sun 06] [23:09:12] <Mason_Chaine> I've got a passel of ideas.
[Sun 06] [23:09:33] <Ellington> ideas on what?
[Sun 06] [23:09:37] <Mason_Chaine> Most of them relating to keeping the economy fluid through player crafting, and gun modifications.
[Sun 06] [23:10:13] <Mason_Chaine> Or, by hiring NPC crafters.
[Sun 06] [23:10:19] <Kario> Neither is as of yet an established part of the game.
[Sun 06] [23:10:31] <Mason_Chaine> Well, that's why I'm suggesting them.
[Sun 06] [23:10:37] <Burrito_Loco> We need the capitals. Other than them whatever floats your boat. We need planes, more islands, etc
[Sun 06] [23:10:48] <Mason_Chaine> Hm.
[Sun 06] [23:10:53] <Ellington> I'm posting a list of possible island names
[Sun 06] [23:11:02] <Mason_Chaine> Well, have I monologued at you about the Thunderscreech?
[Sun 06] [23:11:39] <Ellington> a blunderbuss gun for planes? :D
[Sun 06] [23:11:43] <Kario> Neither is as of yet on the table.
[Sun 06] [23:12:04] <Austin_J> Wasn't the Thunderscreech the nickname for that one turboprop fighter?
[Sun 06] [23:12:09] <Mason_Chaine> No, Ellington, it's a prototype that used turboprops shortly before the adoption of jet engines.
[Sun 06] [23:12:28] <Ellington> hrm
[Sun 06] [23:12:31] <Mason_Chaine> Its propeller spun fast enough to make a constant, rolling sonic boom.
[Sun 06] [23:12:58] <Mason_Chaine> I think it's the most metal plane in existence-inefficient, damaging to one's health, and REALLY DAMN COOL.
[Sun 06] [23:13:40] <Mason_Chaine> I also had another thought-use plane prototypes on which the copyright has run out.
[Sun 06] [23:13:47] <Austin_J> Eh, I'm running late and my scanner is being tempermental. I'll scan and upload later.
[Sun 06] [23:13:53] <Mason_Chaine> And/or various Wunderwaffen.
[Sun 06] [23:13:53] <Burrito_Loco> a'ight
[Sun 06] [23:13:54] <Kario> Sounds good. See you later, Austin.
[Sun 06] [23:14:01] <Mason_Chaine> Ta, Austin.
[Sun 06] [23:14:02] <Burrito_Loco> We won't judge you too much
[Sun 06] [23:14:10] <Austin_J> Mason: I've been basing almost all of my aircraft concepts off real-world prototypes
[Sun 06] [23:14:33] <Ellington> I have no objection to using some cooler real world planes, or modifications of such
[Sun 06] [23:14:54] * Austin_J is now known as Austin_Away
[Sun 06] [23:14:56] <Mason_Chaine> Well, the wunderwaffen are, in my experience, no end of "Incredibly stupid but still really cool" ideas.
[Sun 06] [23:15:14] <Mason_Chaine> Anyway. Will New Skyrates/Fauxrates have Unobtainium?
[Sun 06] [23:15:49] <Marcus`Langley> if the main meeting is over I'm going to start working on posting a log (gotta strip out all the join/quits)
[Sun 06] [23:16:22] <Tod> I'll wait on new art, then?
[Sun 06] [23:16:32] <Mason_Chaine> So, meeting over, or...?
[Sun 06] [23:16:36] <Kario> I'd say post the art here.
[Sun 06] [23:16:41] <Kario> And then also post it on the forums.
[Sun 06] [23:16:43] <Tod> I could start working on character art or something, while the writers write
[Sun 06] [23:17:02] <Tod> I mean art assignments. I linked what I worked on this week here, already.
[Sun 06] [23:17:11] <Ellington> I think Fauxrates will have some sort of handwavium/black box tech
[Sun 06] [23:17:19] <Tod> here it is again, if you missed it - www.thestorydragon.com/adventure/cityagain.jpg
[Sun 06] [23:18:21] <Marcus`Langley> it'll probably need some of it in the end, but we can figure out exactly what when we're at a better point to do so
[Sun 06] [23:18:48] <Ellington> fauxrates.proboards.com/index.cgi?action=display&board=islands&thread=16
[Sun 06] [23:19:17] <Kario> Character art might not be a bad idea. Are there any cultures you feel you have a strong vision of?
[Sun 06] [23:19:35] * Tod is all about green
[Sun 06] [23:19:37] <Mason_Chaine> Do we have an Airstrip One-esque industrial dystopia yet?
[Sun 06] [23:19:49] <Ellington> airstrip one?
[Sun 06] [23:19:57] <Mason_Chaine> 1984's setting, Ellington.
[Sun 06] [23:20:24] <Ellington> 1984 was called airstrip one? Awesome :D
[Sun 06] [23:20:41] <Mason_Chaine> No, the country it took place in was. I believe.
[Sun 06] [23:20:48] * Mason_Chaine checks Wikipedia.
[Sun 06] [23:20:52] <Kario> Give us some !Green people, then.
[Sun 06] [23:21:03] <Kario> I think the art and the writing team can build off each other.
[Sun 06] [23:21:15] <Tod> I will do this thing!
[Sun 06] [23:21:35] <Mason_Chaine> I'm more of an independents sort of guy, but give me a rough guideline and I'll see what I can do.
[Sun 06] [23:21:59] <Mason_Chaine> Aaaand the idea is island chains, not skylands, right?
[Sun 06] [23:22:10] <Ellington> a few skylands at least.
[Sun 06] [23:22:25] <Ellington> We sorta mishmash... its a weird world :)
[Sun 06] [23:22:50] <Tod> then maybe next week we can figure out what we're doing with island/capital art assignments
[Sun 06] [23:22:51] <Mason_Chaine> k
[Sun 06] [23:22:57] <Mason_Chaine> 'Cuz one of my other ideas was player skylets.
[Sun 06] [23:23:17] <Ellington> thats an ideal, yes
[Sun 06] [23:23:19] <Mason_Chaine> Home base, raider warehouses, etc.
[Sun 06] [23:23:23] <Ellington> in... like.. three years
[Sun 06] [23:23:35] <Mason_Chaine> Welp.
[Sun 06] [23:23:43] <Mason_Chaine> I'll write about those then, then.
[Sun 06] [23:23:45] <Kario> Okay. So far, you and Tommy have been the most consistent contributors, so I'm going to say you two grab what you want.
[Sun 06] [23:23:59] <Tod> my concern is that he and I have very different styles
[Sun 06] [23:24:05] <Tod> I don't do digital work, either
[Sun 06] [23:24:11] <Tod> and he is also worlds better than me at this
[Sun 06] [23:24:13] <Kario> Mason, there will be assignments posted on the new forums regarding what we're looking for.
[Sun 06] [23:24:39] <Ellington> Mason: We need faction history, island history, famous people, world history, interesting groups...
[Sun 06] [23:24:51] <Mason_Chaine> Can I do Antikythera?
[Sun 06] [23:25:14] <Mason_Chaine> I'm thinking "Flying Eternal Engine of unknown purpose but considerable usefulness."
[Sun 06] [23:25:17] <Ellington> Tod: TC has his own style, and its great. However, I adore your style just as much, and think youre better at archetecture
[Sun 06] [23:25:30] <Mason_Chaine> Possibly sentient, and grateful to those that serve it.
[Sun 06] [23:25:44] <Kario> We're always eager to have more input, but we're approaching development in as methodical a fashion as we can manage.
[Sun 06] [23:25:45] <Mason_Chaine> OR sentient, but malicious, giving only enough to build a base of cultists.
[Sun 06] [23:26:02] <Mason_Chaine> I'm leaning more toward the former.
[Sun 06] [23:26:07] <Tod> I'm just worried it won't look good from a presentation standpoint if there's watercolor work for some islands and digital for others.
[Sun 06] [23:26:10] <Kario> Things outside the current project(s) will not be reviewed.
[Sun 06] [23:26:14] <Tod> But I am happy to do whatever you guys would like me to make
[Sun 06] [23:26:24] <Mason_Chaine> Flying, overgrown giant machine that mysteriously rewards those that repair it.
[Sun 06] [23:26:35] <Kario> Maybe someone can digitize your scans?
[Sun 06] [23:26:40] <Mason_Chaine> Approval Y/N?
[Sun 06] [23:27:11] <Tod> I could do tight pencil art... as opposed to these sketches I've been doing, which could be a springboard for digital coloring or moving forward to do watercolor stuff
[Sun 06] [23:27:22] <Kario> Mason, check the forums later tonight. There will be assignments posted detailing what we're looking for.
[Sun 06] [23:27:25] <Mason_Chaine> Actually. If I may interject.
[Sun 06] [23:27:55] <Mason_Chaine> Why not do both? Have the digital art in the style of technical manuals and diagrams, like classic Battletech art.
[Sun 06] [23:28:01] <Mason_Chaine> And the watercolors for more "fluffy" stuff.
[Sun 06] [23:29:02] <Mason_Chaine> Say, the corporate merchant faction hands out booklets to new employees, detailing their responsibilities and living quarters.
[Sun 06] [23:29:15] <Mason_Chaine> The cover is watercolor, but the interior is stark and buisnesslike.
[Sun 06] [23:29:15] <Kario> I don't do enough work with art myself to know what the best way is to combine traditional and digital media. I think you're probably better off just talking to Tommy and seeing how the two of you want to work together.
[Sun 06] [23:29:23] <Tod> that's kinda what I was thinking. Like... if time and programming were no object, it would be aweome to have artsy postcard-eque views of locations, along with a more technical view
[Sun 06] [23:29:35] * Tod nodnods
[Sun 06] [23:29:37] <Mason_Chaine> Well, then, why not?
[Sun 06] [23:29:47] <Mason_Chaine> Postcards for islands/skylands.
[Sun 06] [23:29:56] * Tod also has an idea for player-character art... compiling that I want to sketch out and run by you guys
[Sun 06] [23:29:57] <Mason_Chaine> Technical for anything made by human hands.
[Sun 06] [23:30:03] <Mason_Chaine> ...well, sentient hands anyway.
[Sun 06] [23:30:18] <Kario> Is this idea developed enough that you feel comfortable sharing it now, or is it coming at a future meeting?
[Sun 06] [23:30:19] * Tod likes drawing buildings a ton, but has a much more comic-book sort of style
[Sun 06] [23:30:48] <Mason_Chaine> Comic-book isn't necessarily bad. Which publisher?
[Sun 06] [23:30:55] <Mason_Chaine> Dark Horse, DC, Marvel?
[Sun 06] [23:31:10] <Mason_Chaine> ...actually that's a stupid way to put it
[Sun 06] [23:31:14] <Burrito_Loco> It's not an issue of good v bad
[Sun 06] [23:31:14] <Tod> I'd want to sketch it out so I can better represent it, but I have an idea for using a paper doll sort of system that might work with traditional media objects
[Sun 06] [23:31:16] <Mason_Chaine> the artists vary considerably
[Sun 06] [23:31:19] <Burrito_Loco> It's an issue of coherence
[Sun 06] [23:31:24] <Mason_Chaine> I approve of that, To.
[Sun 06] [23:31:25] <Mason_Chaine> ...
[Sun 06] [23:31:34] <Mason_Chaine> this keyboard is a POS
[Sun 06] [23:31:35] <Mason_Chaine> Tod.
[Sun 06] [23:33:13] <Tod> here's the skyland I did, earlier this year - thestorydragon.com/wp-content/gallery/Portfolio/skyland.jpg
[Sun 06] [23:33:13] <Soren_> Made it... I think. Darn I hate timezones
[Sun 06] [23:33:29] <Mason_Chaine> Sort of.
[Sun 06] [23:33:56] <Mason_Chaine> Austin's gone, but Tod, BL, Kario, and I are still talking.
[Sun 06] [23:34:10] <Mason_Chaine> Looks good to me, Tod.
[Sun 06] [23:34:21] <Tod> thank you
[Sun 06] [23:34:21] <Mason_Chaine> Also-how do I put a space in my name on the forums?
[Sun 06] [23:34:29] <Tod> oh god, my cat is being so bad right now, brb
[Sun 06] [23:34:32] <Marcus`Langley> go into your profile, you can change it there
[Sun 06] [23:35:00] <Ellington> heh, i have that one hung up in my bedroom
[Sun 06] [23:35:37] <Tod> okay. I think he's calm now x_x
[Sun 06] [23:35:41] <Tod> this cat. :|
[Sun 06] [23:35:50] <Tod> nope...
[Sun 06] [23:36:34] <Ellington> Keyo, did we get !red to your satisfaction?
[Sun 06] [23:36:40] <Kario> Yes.
[Sun 06] [23:36:51] <Kario> I'll be taking the logs and working from there when I post assignments tonight.
[Sun 06] [23:37:02] <Tod> there... I think. Anyway! I will work on green designs, maybe ink and color something if I have time this week, and also try to catch Tommy to discuss what we're going to do with the location art. Thanks for helping me work this out, guys. Am a little insecure, and I apologize.
[Sun 06] [23:37:25] <Soren_> ... any that I can do?
[Sun 06] [23:37:46] <Ellington> Pick one and write
[Sun 06] [23:37:51] <Kario> Well, that's relevant to the current discussion. Where do you feel your strengths and weaknesses lie as an artist, Soren?
[Sun 06] [23:37:57] <Kario> Be as objective as possible.
[Sun 06] [23:38:32] <Ellington> oh, art
[Sun 06] [23:38:35] <Soren_> Character sketches and Aircraft sketches. Also 3D modelling, a bit of texturing, and more on the animation side.
[Sun 06] [23:40:54] <Kario> Okay. I think it's time we got to see what you can contribute to us as well, so I'd like you to take a look at the faction summaries I'm going to be posting, and then give us some character sketches of people you think fit in with these factions.
[Sun 06] [23:41:09] <Ellington> agreed
[Sun 06] [23:41:23] <Soren_> alright
[Sun 06] [23:42:41] <Tod> bah! the library wants my giant art deco book back :P
[Sun 06] [23:43:20] <Ellington> sadness
[Sun 06] [23:43:58] <Mason_Chaine> sucks man
[Sun 06] [23:45:45] <Tod> alas
[Sun 06] [23:46:59] <Kario> Okay. I think we have enough basic world flavor to work with to start figuring out what saleable goods we want to use. I'd like to start discussion on that next week.
[Sun 06] [23:47:47] <Tod> :D
[Sun 06] [23:47:59] <Tod> twinkies
[Sun 06] [23:48:42] <Kario> ...I should bar you from the writing just for that.
[Sun 06] [23:49:06] <Soren_> xD
[Sun 06] [23:49:24] <Ellington> we should probably post a world summary on the forums
[Sun 06] [23:49:40] <Kario> I should probably not fall off my bed.
[Sun 06] [23:49:50] <Tod> that's what I imagined my dude on Skyrates carried in his zepplin
[Sun 06] [23:49:55] <Marcus`Langley> both are wise, yes
[Sun 06] [23:50:07] <Tod> running baked goods from island to island. Someone's gotta do it.
[Sun 06] [23:50:59] <Ellington> cream filled zepplins. mmmm
[Sun 06] [23:51:17] <Mason_Chaine> Replied to the island name thread.
[Sun 06] [23:51:20] <Kario> There's got to be a joke in that, but I'm not sure I want to touch it.
[Sun 06] [23:52:06] <Mason_Chaine> I'd say the Skyrates standard should work, but with various Treasure items.
[Sun 06] [23:52:16] <Mason_Chaine> And various raw materials.
[Sun 06] [23:52:21] <Mason_Chaine> Say, Grain instead of Bread.
[Sun 06] [23:53:03] <Kario> We'll be going into this in more detail next week, but we're trying to limit the numbers of bulk, non-perishable goods.
[Sun 06] [23:53:39] <Mason_Chaine> Why not have various base good-groups
[Sun 06] [23:53:43] <Mason_Chaine> And then subgoods?
[Sun 06] [23:54:06] <Kario> That is an idea that we voted down for accessibility's sake.
[Sun 06] [23:54:15] <Mason_Chaine> So, Wood, Stone, Metal, Grain, Vegetables, Meat, Tech-oh bugger.
[Sun 06] [23:55:07] <Ellington> having a 13 item trade wheel with +- 150 sub categories... oy :)
[Sun 06] [23:55:10] <Kario> There will still be tiers of goods in that different tiers behave differently regarding supply, demand, and risks involved.
[Sun 06] [23:55:37] <Ellington> and probably a black market
[Sun 06] [23:56:15] <Mason_Chaine> I wouldn't say that, Ellington
[Sun 06] [23:56:23] <Mason_Chaine> Just, say, five subgroups each.
[Sun 06] [23:56:28] <Tod> cans of spam
[Sun 06] [23:56:41] <Tod> you can fit like a million of them in a blimp
[Sun 06] [23:56:41] <Kario> It's still not accessible for the casual player.
[Sun 06] [23:56:44] <Mason_Chaine> A subgroup of Meat, low quality but very tradeable.
[Sun 06] [23:56:55] <Ellington> 13 X 5... arent we basically just trying to re-create the scarcity system?
[Sun 06] [23:57:00] <Kario> Possibly something to include in a future release.
[Sun 06] [23:57:01] <Kario> POSSIBLY.
[Sun 06] [23:57:02] <Tod> they stack well! but, they're illegal on most islands
[Sun 06] [23:57:09] <Mason_Chaine> Nonsense, Tod
[Sun 06] [23:57:11] <Kario> But we're not starting there.
[Sun 06] [23:57:21] <Mason_Chaine> There's a monument in Russia to the 2-ton truck and Spam
[Sun 06] [23:57:29] <Mason_Chaine> Because that's what we sent them to rebuild.
[Sun 06] [23:57:39] <Tod> spam is awesome
[Sun 06] [23:57:53] * Tod is way on topic and also productive 6_6
[Sun 06] [23:58:44] <Kario> ML, the main meeting with the decision-making is now over, and we're just holding a preliminary brainstorm session now in preparation for the next set of topics.
[Sun 06] [23:58:54] <Kario> If you want to cut the log now or else grab this too, it's your call.
[Sun 06] [23:59:12] <Mason_Chaine> Buggery and hellfire. Well. What time period do I need to show up next week?
[Sun 06] [23:59:14] <Marcus`Langley> I did most of the early meeting already, I'll update the rest in a bit
[Sun 06] [23:59:20] <Kario> Sounds good.
[Sun 06] [23:59:39] <Kario> We generally meet at 4 PM EST because that's been working for the majority of people.
[Sun 06] [23:59:44] <Soren_> Alright. I can finally read up what went on at the meeting.
[Sun 06] [21:09:56] <Nigama> hi
[Sun 06] [21:10:32] <Austin_J> Hello everybody!
[Sun 06] [21:10:40] <Nigama> hi AJ
[Sun 06] [21:15:46] <Ellington> ello ello
[Sun 06] [21:15:50] <Nigama> hi Ell
[Sun 06] [21:15:55] <Ellington> sorry for running late (again)
[Sun 06] [21:16:12] <Burrito_Loco> At Michigan you're only five minutes late!
[Sun 06] [21:16:24] <Ellington> win1
[Sun 06] [21:16:55] * Austin_J is tracing the lines on his Red capital concept. Not enough time to get it shaded, sadly
[Sun 06] [21:17:10] <Ellington> Hows the coding BL?
[Sun 06] [21:17:14] <Burrito_Loco> >.>
[Sun 06] [21:17:15] <Burrito_Loco> <.<
[Sun 06] [21:17:23] <Burrito_Loco> I need to put in more of my time
[Sun 06] [21:17:26] * Ellington taps foot
[Sun 06] [21:17:31] <Burrito_Loco> I think Mate's pulling his weight
[Sun 06] [21:17:42] <Burrito_Loco> (and then some, but don't tell him :p)
[Sun 06] [21:17:48] <Ellington> Any others who are useful coders? :)
[Sun 06] [21:19:27] * Kario coughs.
[Sun 06] [21:19:40] <Burrito_Loco> They're hiding. Sohum refuses to "get involved" and Eskay is busy but promised he'd look into client side stuff when he had time. Talon is ever Talon. Though I hear rumors of server space being scared up on his account.
[Sun 06] [21:20:42] <Nigama> What code language is needed?
[Sun 06] [21:20:42] <Ellington> Tal did say he would be donating server and costs, yes. oy sohum. Anyway
[Sun 06] [21:20:45] <Austin_J> Hmm... if we're really hard-up for coders, I could ask my brother's roommate if he'd be interested.
[Sun 06] [21:21:00] <Ellington> Who be nigama?
[Sun 06] [21:21:04] <Nigama> Thorne
[Sun 06] [21:21:22] <Ellington> ahhh welcome welcome
[Sun 06] [21:21:33] <Nigama> sorry for the confusion.. can you believe the name was taken? :)
[Sun 06] [21:21:42] <Austin_J> Yes.
[Sun 06] [21:21:46] <Burrito_Loco> Back end appears to be coming together in Scala
[Sun 06] [21:21:47] <Ellington> Well, there ARE the crappy lucas books
[Sun 06] [21:21:58] <Burrito_Loco> Possibly Java as well.
[Sun 06] [21:22:03] <Burrito_Loco> Front end is wide open
[Sun 06] [21:22:10] <Nigama> Indeed.. what are you working with BL?
[Sun 06] [21:22:37] <Burrito_Loco> There are calls to do it in HTML5 if it's possible, Flash is also, of course, a leading contender
[Sun 06] [21:23:01] <Nigama> I"ve heard good things about HTML5 for being good going into the future as well
[Sun 06] [21:23:07] <Burrito_Loco> I'm back end 'cause I hate GUIs :p
[Sun 06] [21:23:08] <Burrito_Loco> So I'll be on the Scala side of things. (Learning is fun!)
[Sun 06] [21:23:31] <Austin_J> Wasn't there also talk of considering porting it to a mobile app?
[Sun 06] [21:23:46] <Ellington> step 1: Get someting to port
[Sun 06] [21:23:52] <Burrito_Loco> ^
[Sun 06] [21:24:01] <Burrito_Loco> And if we do it in HTML5 we don't need to
[Sun 06] [21:24:06] <Nigama> Okay.. I'll look into Scala.. what would be a small, very simple project I could try to work on?
[Sun 06] [21:24:29] <Burrito_Loco> We have the base rudiments of some stuff right now, that's it
[Sun 06] [21:24:59] <Burrito_Loco> github.com/matejcik/fauxrates
[Sun 06] [21:27:42] <Nigama> kk, will look into it.. how about writing?
[Sun 06] [21:27:50] <Burrito_Loco> I'm tech lead
[Sun 06] [21:28:02] <Burrito_Loco> Though I think I have the only written stuff thus far :p
[Sun 06] [21:28:22] <Ellington> we have lots of people who can do writing.. we might need to start assigning stuff
[Sun 06] [21:28:30] <Kario> Well, Walther appears to have vanished.
[Sun 06] [21:29:28] <Burrito_Loco> Rather completely...
[Sun 06] [21:30:33] <Kario> MC also appears to have vanished.
[Sun 06] [21:30:44] <Athorne> hmm I got my backup name this time :)
[Sun 06] [21:31:06] <Ellington> MC posted on the forums
[Sun 06] [21:31:54] <Ellington> and i see him on gmail chat all the time
[Sun 06] [21:32:09] <Austin_J> MC? Marcus? Or a different one?
[Sun 06] [21:32:29] <Kario> Marcus.
[Sun 06] [21:32:38] <Ellington> marcus cunningham
[Sun 06] [21:33:24] <Austin_J> OK, so I was thinking of the right one
[Sun 06] [21:33:58] <Athorne> Hmm.. so no writing?
[Sun 06] [21:34:40] <Ellington> weve mostly got faction ideas nailed down.. so... it IS time for writers to run loose
[Sun 06] [21:35:17] <Austin_J> I could do some writing, but I think I'm gonna be too busy with my own writing projects and the art side of things.
[Sun 06] [21:35:53] <Ellington> were gonna need island history, world history, famous names and events...
[Sun 06] [21:35:54] <Kario> I'm at the point now where I need to know who's going to contribute and who's not.
[Sun 06] [21:36:33] <Austin_J> Consider me a part-time contributor, then.
[Sun 06] [21:36:37] <Ellington> MC will contribute writing, I'm 99% sure
[Sun 06] [21:36:47] <Kario> I've been holding off on major decisions because a lot of the major players we've had over the formation of the project have been absent, but now they've been absent for a while.
[Sun 06] [21:37:17] <Ellington> Well, they know where to contribute... so... run rampant
[Sun 06] [21:37:36] <Athorne> Maybe we could put together a project list of everything that needs to be written, and be very specific.. that way people could just complete one and then we could cross it off the list
[Sun 06] [21:39:37] <Kario> Well, the way I see it now, anyone not attending these meetings and not sending input as to their feelings is temporarily forfeiting executive privilege. I'll start passing out assignments on the forums.
[Sun 06] [21:41:41] <Kario> Well, posting assignments.
[Sun 06] [21:42:05] <Kario> Passing out makes it sound like I'd be delegating them to specific people, and I'm not going to start doing that unless members of the team start showing obvious strengths and weaknesses.
[Sun 06] [21:43:05] <Athorne> fair enough
[Sun 06] [21:43:33] <Athorne> I'm swimming through chat logs at the moment.. maybe a post to consolodate all this info in one place would be good?
[Sun 06] [21:45:40] <Burrito_Loco> I have my two bits of flavor
[Sun 06] [21:45:46] <Burrito_Loco> I'll probably dump more
[Sun 06] [21:46:04] <Kario> I can post what we have on factions on the forums after the meeting.
[Sun 06] [21:46:09] <Ellington> you can code... many can write
[Sun 06] [21:46:21] <Ellington> and yes, we probably do need some sort of summary post
[Sun 06] [21:46:57] <Kario> In brief, we're going back to three factions, each one a type of government that's arisen in the post-cataclysmic world.
[Sun 06] [21:47:35] <Ellington> how specific do we wanna be about the cataclysm?
[Sun 06] [21:48:17] <Kario> I don't see it as a top priority, since for a beta we don't need history at all. But at some point before we release it, we'll want as detailed a history as we can create.
[Sun 06] [21:48:21] <Burrito_Loco> The writing doesn't impact the coding. I am aware of priorities
[Sun 06] [21:48:31] <Ellington> :D
[Sun 06] [21:48:59] <Kario> I'm certainly not going to show any biases. =P
[Sun 06] [21:49:11] <Athorne> :)
[Sun 06] [21:49:17] <Kario> Anyone who tosses me something that makes sense and fits with the general theme and established canon has a good chance of making it in.
[Sun 06] [21:49:52] <Ellington> I'ma start a list of island names... mostly pirate islands :D
[Sun 06] [21:50:12] <Austin_J> Yaaar
[Sun 06] [21:50:56] <Kario> One of the things I'm most concerned about with these factions is something that sohum's been nagging me about for weeks now. It hasn't been a huge priority while we made decisions regarding the framework, but if the writers are going to be getting to work, then it becomes a priority now.
[Sun 06] [21:51:29] <Burrito_Loco> This would be...
[Sun 06] [21:51:42] <Kario> Factions in Skyrates were little more than names centered around a political ideology. Almost all the history of the factions ended up being player-driven. This isn't in and of itself a bad thing, but it made things chaotic with far too many cooks in the kitchen.
[Sun 06] [21:51:52] <Kario> Also, the Rise of Blue.
[Sun 06] [21:52:21] <Kario> We're trying to give these nations their own identity and flavor that goes beyond just "This is the faction that does X."
[Sun 06] [21:52:43] <Burrito_Loco> Which is why none of our stand for Science! or Freedom! (blue face paint, however, is still on the table)
[Sun 06] [21:53:10] <Kario> We want people who like the architectural styles, like the names, like the fashions, like the histories, like the famous faces, etc.
[Sun 06] [21:55:47] <Burrito_Loco> A loose federation of city states marked by an "island time" mentality and with almost no heavy industry instead favoring an artisinal/craftsman system that turns out peerless masterworks, but slowly and at a price
[Sun 06] [21:56:46] <Austin_J> That's your Blue concept, right BL?
[Sun 06] [21:56:58] <Burrito_Loco> A nominal republic widely suspected of being an oligarchical plutocracy where heavy industry, trading houses and the associated transport infrastructure is king. Trusts are a way of life.
[Sun 06] [21:56:59] <Burrito_Loco> Yes
[Sun 06] [21:57:27] <Kario> These are our concepts, yes.
[Sun 06] [21:57:31] * Austin_J nominates that BL's Bluecap be named "Margaritaville"
[Sun 06] [21:57:50] <Kario> So far he's very neatly summed up the decisions already made on the factions.
[Sun 06] [22:00:06] <Burrito_Loco> A communist enclave that has turned deeply paranoid after losing its original capital. The most heavily militarized, she is deeply isolationist, trading only for what she can't make at home. The most internally coherent via a sort of communal self brain-washing that teaches them the country is all. Outside observers fear a strong personality could possibly conflate themselves with the country or lead them astray.
[Sun 06] [22:00:43] <Kario> That one I think needs some refining.
[Sun 06] [22:00:53] <Austin_J> It's dieselpunk North Korea!
[Sun 06] [22:01:06] <Tod> aaaaaa
[Sun 06] [22:01:10] <Ellington> hail the cloud god Kimmy Eel Mahjong!
[Sun 06] [22:01:48] <Tod> maybe that's a little too isolationist for gameplay? If we want this to be a player faction
[Sun 06] [22:01:58] <Burrito_Loco> It's not distopian. It's more a slightly paranoid version of pure Marxism
[Sun 06] [22:02:24] <Ellington> they can preach :D
[Sun 06] [22:02:29] <Burrito_Loco> Like Russia minus the dictators, pogroms and starvation
[Sun 06] [22:02:44] <Athorne> That's no Russia at all then! *grinz*
[Sun 06] [22:02:56] <Kario> Mmm.
[Sun 06] [22:03:19] <Austin_J> Dang, that doesn't work with my Redcap at all. It's in a desert, not frozen in ice!
[Sun 06] [22:03:23] <Burrito_Loco> But yes, they're the hardest for me to convey in an unloaded way
[Sun 06] [22:03:28] <Kario> I'd refine the description a bit, though. "Communal self brain-washing" has a distinctly negative connotation.
[Sun 06] [22:03:30] <Burrito_Loco> Desert is fine
[Sun 06] [22:03:31] <Austin_J> ...Although I guess we could tweak it
[Sun 06] [22:03:39] <Burrito_Loco> Indeed, Kario
[Sun 06] [22:03:49] <Austin_J> As soon as I finish the basic tracing, I'll upload the WIP.
[Sun 06] [22:03:59] <Burrito_Loco> They don't need to be frozen north. In fact, I would almost prefer they weren't
[Sun 06] [22:04:07] <Burrito_Loco> To help distance them
[Sun 06] [22:04:15] <Kario> (I would, too. Tommy had a desert concept that showed promise.)
[Sun 06] [22:05:12] <Burrito_Loco> The idea is that they have sincerely embraces "to those according to their need, from those according to their ability"
[Sun 06] [22:05:28] <Burrito_Loco> sincerely embraced*
[Sun 06] [22:05:41] <Kario> Hm. Give me a bit to work over that paragraph again.
[Sun 06] [22:05:50] <Burrito_Loco> Yeah, that was off the cuff
[Sun 06] [22:06:10] <Kario> The other two were pretty spot-on, I think, so I'd like to get this one down, too.
[Sun 06] [22:06:33] <Ellington> yeah, no icy Red, methinks
[Sun 06] [22:07:07] <matejcik> ohai! not much time for meeting now, so i'll just keep this window open and watch, okays?
[Sun 06] [22:07:13] <Kario> The first two sentences seem to work well.
[Sun 06] [22:07:16] <Burrito_Loco> Yeah. I suppose I don't like that line either. A harsh landscape might help explain why they've banded together though
[Sun 06] [22:07:25] <Burrito_Loco> Go for it, Mate
[Sun 06] [22:07:40] <Burrito_Loco> Yeah, I like the first two.
[Sun 06] [22:08:21] <Austin_J> Which were the elements that informed my Redcap concept, moreso that "Communism"
[Sun 06] [22:08:58] <Athorne> *asks innocently* What's the difference between socialism and communism?
[Sun 06] [22:09:05] <Austin_J> So I think that part everyone's happy with
[Sun 06] [22:09:15] <Burrito_Loco> I want to convey that they value the state above self and as an extension of self, I think. The idea that what one does to the individual one does to the whole
[Sun 06] [22:09:27] <Burrito_Loco> A matter of degree, sunshine
[Sun 06] [22:10:05] <Kario> Something about centralized regulation, maybe.
[Sun 06] [22:10:25] <Ellington> all for one, and one for all for red victory!
[Sun 06] [22:10:32] <Burrito_Loco> It's not...centralized. It's collectivized. If you can tell the difference.
[Sun 06] [22:10:43] <Tod> there are more differences between socialism and communism than a matter of degree
[Sun 06] [22:11:29] <Athorne> the problem with those systems of governance around the world is that someone always takes power.. why hasn't that happened in this setting? Or are we just waiting for a player to fill those shoes?
[Sun 06] [22:11:52] <Kario> Someone *does* have power, is the thing.
[Sun 06] [22:12:03] <Kario> Or, more likely, several someones.
[Sun 06] [22:12:26] <Athorne> So what clique is in control?
[Sun 06] [22:12:37] <Ellington> my personal vote is having a player in charge of anything major is not a great idea (no offense thorne)
[Sun 06] [22:12:52] <Athorne> None taken, but I do disagree. :)
[Sun 06] [22:13:31] <Burrito_Loco> I would like there not to be for Red. It could be an outside concern. There would be an element in charge of logistics
[Sun 06] [22:13:36] <Tod> it's fun as long as the player is cool, and doesn't vanish out of the blue...
[Sun 06] [22:13:41] <Tod> otherwise, not so much fun
[Sun 06] [22:13:43] <Kario> I agree with Ell on this one. Players took control because the devs didn't stop them from doing so.
[Sun 06] [22:14:09] <Kario> If we establish a strong backstory, it immerses the players to a different degree.
[Sun 06] [22:14:10] <Athorne> But the players will be controlling the end game or will it all be handed down from NPC's/
[Sun 06] [22:14:12] <Austin_J> So how does one stop them from doing so?
[Sun 06] [22:14:19] <Athorne> ?
[Sun 06] [22:16:29] <Kario> As it stands now, our eventual ambition is to keep regular events going that shape future writing and art development, some of which players may be able to vote on.
[Sun 06] [22:16:51] <Athorne> so there will be no influence? or skyland takeovers?
[Sun 06] [22:17:26] <Kario> We haven't covered that part of the mechanics discussion yet, but I'm leaning towards a broader influence concept than existed in Skyrates, personally.
[Sun 06] [22:17:36] <Athorne> broader how?
[Sun 06] [22:18:54] <Kario> In that missions shouldn't be the sole answer.
[Sun 06] [22:18:59] <Burrito_Loco> Thorne, I would say that in terms of what I gather you mean, then no, there will not be.
[Sun 06] [22:19:42] <Athorne> I'm sorry to hear that then. It sounds like you've taken the role of the player and switched it from ACTIVE to PASSIVE. No longer can the player create plot and story, it is dev hands/RP pace alone..
[Sun 06] [22:20:02] <Burrito_Loco> In terms of global impact, correct.
[Sun 06] [22:20:16] <Burrito_Loco> People can not be trusted.
[Sun 06] [22:20:30] <Eskay> Could somebody point me in the direction of the agenda?
[Sun 06] [22:20:33] <Athorne> Guess you've never played eEve. :)
[Sun 06] [22:20:33] <Burrito_Loco> Mass rule gets you the French Revolution. We don't want that.
[Sun 06] [22:21:31] <Marcus`Langley> EVE is a terrible example, and the players have next to no impact on the major plot/story of the universe. Systems change hands but all the big stuff is run by the Devs.
[Sun 06] [22:21:39] <Burrito_Loco> ^
[Sun 06] [22:21:41] <Eskay> Because I'm concerned we're off it.
[Sun 06] [22:21:54] <Burrito_Loco> ^
[Sun 06] [22:22:41] <Athorne> Players create everything in O.O space and W-Space. It's all player run. Corps live and die, resources are conquered
[Sun 06] [22:22:50] <Tod> I think it's the sort of thing that'd be good to play by ear. Have a default system where devs control plot and whatnot, but if through rp and community, people have great, fun ideas, run with it.... just keep tabs on it in a way that keeps it from becoming not fun, just for the sake of player control.
[Sun 06] [22:22:52] <Athorne> It's the heart of the game and it's all player driven.
[Sun 06] [22:23:03] <Eskay> Like, if the agenda is on Cidade we are instead on Gonk.
[Sun 06] [22:23:19] <Kario> One thing I am going to say is that while I feel comfortable wrangling the writing team and helping to organize a cohesive canon, I don't feel qualified to admin the project as a whole.
[Sun 06] [22:23:23] <Ellington> Skyrates let the players come up with a lot... but stuff like the hidden war was (intended) to be dev run
[Sun 06] [22:23:38] <Kario> I don't have the requisite experience in game design.
[Sun 06] [22:24:03] <Ellington> most of us lack game design exp
[Sun 06] [22:24:08] <Athorne> I like the RP being dev run, but just sad that players can't create their own in game initiatives.
[Sun 06] [22:24:13] <Kario> I've been modding a lot of these meetings because nobody else has, but I'm hitting a point where I don't know what to tell people to do.
[Sun 06] [22:24:40] <Ellington> why not? if players propose something, I think the devs might be willing to run with it
[Sun 06] [22:25:12] <Kario> Eskay makes the valid point that this is a discussion that should be sorted out later.
[Sun 06] [22:25:19] <Burrito_Loco> People can have exactly as much impact on the world in a mechanical sense as they can in EVE, they don't, however get to run the RP aspect in its overarching plot points because the vast majority all want to be exceptional.
[Sun 06] [22:25:35] * Burrito_Loco agrees, will table
[Sun 06] [22:25:35] <Ellington> youre doing good, keyo. We do need to start putting out assignments for writting on the forums
[Sun 06] [22:26:18] <Athorne> Right, but I think you're combining RP and the PvP ability to affect the game that Influence/Skyland control carried.
[Sun 06] [22:26:29] <Kario> What I'd like to do now, from the writing perspective, is to finish summarizing !Red into a single paragraph the way we have for !Green and !Blue.
[Sun 06] [22:26:48] <Kario> That gives the rest of the contributors a good starting point that they can use.
[Sun 06] [22:27:59] <Burrito_Loco> so we like the first two sentences, yes?
[Sun 06] [22:28:12] <Kario> Yes.
[Sun 06] [22:28:28] <Kario> And we were discussing the differences between centralized and collective regulation.
[Sun 06] [22:29:41] <Ellington> I can see !red being a sorta fluid comittee of power and alliances and... chaos... and a sorta... nobodys actually in charge
[Sun 06] [22:30:38] <Kario> I saw it more as a bunch of committee chairs, personally. The Minister in charge of Farming defers to the Minister in charge of Public Sanitation on this matter, yadda yadda...
[Sun 06] [22:30:43] <Burrito_Loco> Do we want Marxist Communism, Soviet Communism or something else?
[Sun 06] [22:30:49] <Tod> giant difference engine AI. 6_6
[Sun 06] [22:31:10] <Ellington> I'd like to avoid making it terribly explicit if possible
[Sun 06] [22:31:21] <Kario> Agreed. I'd like us to not feel limited to a proven system.
[Sun 06] [22:31:46] <Burrito_Loco> Right, but if we're leaning toward a more Marxist system our "government" could be little more than a clearing house for needs and services
[Sun 06] [22:31:53] <Burrito_Loco> matching needs and abilities
[Sun 06] [22:32:33] <Eskay> Tod's idea is amusing.
[Sun 06] [22:32:44] <Burrito_Loco> Versus a centralized system that tells everyone what they need and what they need and what they'll provide
[Sun 06] [22:32:52] <Kario> Hm. I'll need to think on that for a bit, because it's completely different from the concept I'd picked up, but it could work very well.
[Sun 06] [22:33:24] <Ellington> it could be interesting to have both !red factions having a sorta... cold war vs themselves
[Sun 06] [22:33:29] <Kario> (And I note with some amusement that our definitions of !Red and !Blue, at least, have shifted since we started.)
[Sun 06] [22:33:29] <Burrito_Loco> (you could bundle in some surprising advanced automation ala Babbage to assist)
[Sun 06] [22:34:01] <Burrito_Loco> My vision for !blue has remained consistent :p
[Sun 06] [22:34:27] <Burrito_Loco> As has my vision for Red. They are intensely nationalistic and patriotic in the most classic sense
[Sun 06] [22:34:43] <Tod> Friend Computer knows how to handle things, citizen :|
[Sun 06] [22:35:16] <Ellington> of course! Friend Computer also hates commies and m,utants.
[Sun 06] [22:35:23] <Kario> Attempts to access unauthorized knowledge are considered Treason. Treason is punishable by death.
[Sun 06] [22:35:26] <Ellington> friend computer might be schisophrenic
[Sun 06] [22:35:43] * Kario is done doing Paranoia now.
[Sun 06] [22:35:50] <Tod> hehe
[Sun 06] [22:36:17] <Kario> I'd like to poll the field on this one. What say you all? I can see both types of government working.
[Sun 06] [22:36:56] <Burrito_Loco> Collectivist clearing house here
[Sun 06] [22:37:26] <Athorne> I like the former more, but then again I have NO IDEA why the strongest person militarily wouldn't just take over.
[Sun 06] [22:37:28] <Ellington> anarchist herd of cats accidentally in charge of their little world
[Sun 06] [22:38:15] <Eskay> I'm pretty sure that's one of the old Blue identities and dangerously close to "Freedom!"
[Sun 06] [22:38:18] <Marcus`Langley> The clearinghouse is probably more practical, although I'm sure it'd be Fun if one day their decision-making engine suddenly stopped working and they had no idea what to do any more.
[Sun 06] [22:39:35] <Kario> I suppose the clearinghouse would actually do a better job of inspiring government loyalty. What exactly would said clearinghouse entail?
[Sun 06] [22:39:55] <Athorne> analogue version of Craigslist? :)
[Sun 06] [22:40:16] <Burrito_Loco> More or less, yes
[Sun 06] [22:40:22] <Ellington> pneunatic tubes?
[Sun 06] [22:40:40] <Athorne> gnomes with dusty goggles sorting through mail?
[Sun 06] [22:40:46] <matejcik> haha. there's a czech TV series, in which a very advanced human civilization has this governing AI called Central Brain of Mankind, and it predicts a collision with an asteroid. (and in the end, it turns out that the CBM was crooked and the asteroid will miss)
[Sun 06] [22:40:47] <Austin_J> The collective is a series of tubes?
[Sun 06] [22:41:20] <Kario> Hm. Clarification: who would be involved in said clearinghouse, what would they do, how would they do it...
[Sun 06] [22:41:25] <Burrito_Loco> No one takes over because of Tradition!(tm) No single is charge, never has been and the idea is anathema to them.
[Sun 06] [22:41:43] <Kario> What makes it tick and why is the one central government significant?
[Sun 06] [22:41:59] <Athorne> Who carries out punishment?
[Sun 06] [22:42:03] <Athorne> like executions?
[Sun 06] [22:42:04] <Ellington> because everybody has to have an ideal to contribute to
[Sun 06] [22:42:05] <Austin_J> (also, I have enough traced on my Redcap concept that I could scan it in to show everyone, if y'all like)
[Sun 06] [22:42:09] <Burrito_Loco> Potentially analog computing ala the tabulating machines of the first half of the 20th century and/or Babbage stuff
[Sun 06] [22:42:17] <Eskay> But BL, what if the person taking over can promise you won't lose this city like the last one?
[Sun 06] [22:42:21] <Burrito_Loco> And an army of persons
[Sun 06] [22:42:38] <Ellington> WHat if it was Last City's dictator that got them in trouble?
[Sun 06] [22:42:42] <Burrito_Loco> ^
[Sun 06] [22:42:43] <Kario> And the capital just has the best equipment because it's the largest population center? I'll buy that.
[Sun 06] [22:42:59] <Kario> Took the idea right out of my head, Ell.
[Sun 06] [22:43:23] <Burrito_Loco> Right, and my guess is you try to fill needs locally but as if you can't you feed it up until you hit the capital which is the final word
[Sun 06] [22:43:33] <Kario> Having the military power rule the world brought about the cataclysm.
[Sun 06] [22:43:43] <Austin_J> (if not, I've got to go meet my grandmother for dinner, and I suppose I'll post it on the forum when it's done)
[Sun 06] [22:43:50] <Ellington> if its desert, it grew out of an oasis... became a trade center... a major city.. the only important city...
[Sun 06] [22:43:59] <Kario> Having one person in charge led to resentment from people who felt their needs weren't being served, and they torched the old capital.
[Sun 06] [22:44:13] <Kario> No one person can tend to the needs of all.
[Sun 06] [22:44:21] <Ellington> very ewxhausting
[Sun 06] [22:44:21] <Athorne> there'd have to be several strong military factions that kept each other in check, within Red!
[Sun 06] [22:44:32] <Ellington> heh, !red tribalism
[Sun 06] [22:44:58] <Burrito_Loco> Not really, thorne, if you have a militia society
[Sun 06] [22:45:02] <Burrito_Loco> Everyone is armed
[Sun 06] [22:45:06] <Burrito_Loco> And cna be called on
[Sun 06] [22:45:09] <Burrito_Loco> But
[Sun 06] [22:45:23] <Burrito_Loco> that also means it's nearly impossible to take over by main force
[Sun 06] [22:45:40] <Burrito_Loco> since the entire country is equipped and trained to resist
[Sun 06] [22:45:51] <Burrito_Loco> "armed society is a polite society"
[Sun 06] [22:45:57] <Kario> Yeah, I see where you got 'communal self brainwashing' now.
[Sun 06] [22:46:09] * Burrito_Loco nods
[Sun 06] [22:46:16] <Burrito_Loco> Still terrible word choice, but yeah
[Sun 06] [22:46:16] <Eskay> gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=29785
[Sun 06] [22:46:40] <Burrito_Loco> Indeed, Eskay, indeed
[Sun 06] [22:46:47] <Ellington> communual identity building through self enforcing self sustaining means
[Sun 06] [22:46:54] <Athorne> oooh bad puns are bad :)
[Sun 06] [22:46:54] <Burrito_Loco> Yup
[Sun 06] [22:47:09] <Kario> This is also two-hundred years or so of tradition at this point.
[Sun 06] [22:47:34] <Austin_J> BL's idea reminds me of a bit in a novel I'm writing
[Sun 06] [22:48:56] <Ellington> whats the !red synopsis then?
[Sun 06] [22:50:49] <Athorne> It should mention the previous Dictator's responsibility in the fall of their previous city/state as a reason for their leaderlessness, that they have no centralized military - the people are all trained to fight, that their gov acts as a clearinghouse.. those should all be included somehow
[Sun 06] [22:51:01] <Athorne> oh and mention the 200 years of tradition
[Sun 06] [22:51:38] <Burrito_Loco> Not necessary
[Sun 06] [22:52:52] <Kario> I will take submissions on the role of their previous dictator, though.
[Sun 06] [22:53:21] <Kario> That seems like a solid story that could provide our first bit of official Fauxrates lore.
[Sun 06] [22:53:22] <Ellington> scapegoat? actual traitor?
[Sun 06] [22:53:40] <Ellington> inbred acidental emperor?
[Sun 06] [22:53:57] <Kario> The most cohesive idea is most likely to make it in.
[Sun 06] [22:54:15] <Kario> I'll post the assignment tonight.
[Sun 06] [22:54:59] <Burrito_Loco> A communist collective enclave that has turned deeply paranoid after losing its original capital. The most heavily militarized with mandatory military service for all citizens she is deeply isolationist, trading only for what she can't make at home. They maintain no central power instead relying on an almost eerie ability to rapidly develop unanimous group consensus trained over generations.
[Sun 06] [22:55:03] <Burrito_Loco> That better?
[Sun 06] [22:55:27] <Kario> You're missing a comma, but otherwise yes.
[Sun 06] [22:55:40] <Athorne> yeah I think that got it all in there cept the dictator part
[Sun 06] [22:55:58] <Kario> I'd also add something about division by need and merit.
[Sun 06] [22:56:00] <Austin_J> So, it's more like Switzerland, but more commie.
[Sun 06] [22:56:11] <Athorne> and highly idealized
[Sun 06] [22:56:44] <Eskay> Now I am picturing border tariffs between red-held islands and the rest. This may be a bad thing to picture.
[Sun 06] [22:57:24] <Kario> Why not?
[Sun 06] [22:57:39] <Ellington> I'm making a writing forum
[Sun 06] [22:57:43] <Kario> Border tariffs for trading at foreign ports.
[Sun 06] [22:57:51] <Kario> Universally, for all factions.
[Sun 06] [22:59:37] <Burrito_Loco> Can I get the authority to get the programming subfora up?
[Sun 06] [22:59:47] <Ellington> yeah, one sec
------
[Sun 06] [23:01:50] <Mason_Chaine> Not too late, am I?
[Sun 06] [23:02:35] <Burrito_Loco> Always :p Nah, people are still about.
[Sun 06] [23:03:40] <Ellington> ok loco, see if you have admin
[Sun 06] [23:04:18] <Ellington> you to keyo
[Sun 06] [23:04:48] <Burrito_Loco> Yup
[Sun 06] [23:05:06] <Kario> Yes.
[Sun 06] [23:05:26] <Athorne> brb gotta pay my landlord
[Sun 06] [23:05:27] <Mason_Chaine> kk
[Sun 06] [23:05:33] <Mason_Chaine> Are we discussing things still?
[Sun 06] [23:05:49] <Austin_J> And I think I'm gonna go for the night, I've got dinner with my grandmother to go to.
[Sun 06] [23:06:09] <Burrito_Loco> Go, eat your food
[Sun 06] [23:06:17] <Kario> (Things usually run for about another hour.)
[Sun 06] [23:06:21] <Eskay> Seems to be winding down.
[Sun 06] [23:06:36] <Tod> what about art?
[Sun 06] [23:07:23] <Ellington> do lots? :D
[Sun 06] [23:07:43] <Burrito_Loco> We have out capitals?
[Sun 06] [23:07:45] <Burrito_Loco> our*
[Sun 06] [23:08:14] <Ellington> I dunno. In my opinion, you and TC are pretty much free to draw whatever you want and we'll use it. Might not be a practical option though
[Sun 06] [23:08:31] <Tod> I fidgeted with adding more stuff to this sketch - www.thestorydragon.com/adventure/cityagain.jpg
[Sun 06] [23:08:32] <Austin_J> I can upload the WIP Redcap I have here before I go.
[Sun 06] [23:09:01] <Tod> though I think before we move forward with final art, it's going to be good to figure out who's doing what to keep the look consistent.
[Sun 06] [23:09:10] <Tod> also might be good to have a go at things after writers do their thing a bit
[Sun 06] [23:09:12] <Mason_Chaine> I've got a passel of ideas.
[Sun 06] [23:09:33] <Ellington> ideas on what?
[Sun 06] [23:09:37] <Mason_Chaine> Most of them relating to keeping the economy fluid through player crafting, and gun modifications.
[Sun 06] [23:10:13] <Mason_Chaine> Or, by hiring NPC crafters.
[Sun 06] [23:10:19] <Kario> Neither is as of yet an established part of the game.
[Sun 06] [23:10:31] <Mason_Chaine> Well, that's why I'm suggesting them.
[Sun 06] [23:10:37] <Burrito_Loco> We need the capitals. Other than them whatever floats your boat. We need planes, more islands, etc
[Sun 06] [23:10:48] <Mason_Chaine> Hm.
[Sun 06] [23:10:53] <Ellington> I'm posting a list of possible island names
[Sun 06] [23:11:02] <Mason_Chaine> Well, have I monologued at you about the Thunderscreech?
[Sun 06] [23:11:39] <Ellington> a blunderbuss gun for planes? :D
[Sun 06] [23:11:43] <Kario> Neither is as of yet on the table.
[Sun 06] [23:12:04] <Austin_J> Wasn't the Thunderscreech the nickname for that one turboprop fighter?
[Sun 06] [23:12:09] <Mason_Chaine> No, Ellington, it's a prototype that used turboprops shortly before the adoption of jet engines.
[Sun 06] [23:12:28] <Ellington> hrm
[Sun 06] [23:12:31] <Mason_Chaine> Its propeller spun fast enough to make a constant, rolling sonic boom.
[Sun 06] [23:12:58] <Mason_Chaine> I think it's the most metal plane in existence-inefficient, damaging to one's health, and REALLY DAMN COOL.
[Sun 06] [23:13:40] <Mason_Chaine> I also had another thought-use plane prototypes on which the copyright has run out.
[Sun 06] [23:13:47] <Austin_J> Eh, I'm running late and my scanner is being tempermental. I'll scan and upload later.
[Sun 06] [23:13:53] <Mason_Chaine> And/or various Wunderwaffen.
[Sun 06] [23:13:53] <Burrito_Loco> a'ight
[Sun 06] [23:13:54] <Kario> Sounds good. See you later, Austin.
[Sun 06] [23:14:01] <Mason_Chaine> Ta, Austin.
[Sun 06] [23:14:02] <Burrito_Loco> We won't judge you too much
[Sun 06] [23:14:10] <Austin_J> Mason: I've been basing almost all of my aircraft concepts off real-world prototypes
[Sun 06] [23:14:33] <Ellington> I have no objection to using some cooler real world planes, or modifications of such
[Sun 06] [23:14:54] * Austin_J is now known as Austin_Away
[Sun 06] [23:14:56] <Mason_Chaine> Well, the wunderwaffen are, in my experience, no end of "Incredibly stupid but still really cool" ideas.
[Sun 06] [23:15:14] <Mason_Chaine> Anyway. Will New Skyrates/Fauxrates have Unobtainium?
[Sun 06] [23:15:49] <Marcus`Langley> if the main meeting is over I'm going to start working on posting a log (gotta strip out all the join/quits)
[Sun 06] [23:16:22] <Tod> I'll wait on new art, then?
[Sun 06] [23:16:32] <Mason_Chaine> So, meeting over, or...?
[Sun 06] [23:16:36] <Kario> I'd say post the art here.
[Sun 06] [23:16:41] <Kario> And then also post it on the forums.
[Sun 06] [23:16:43] <Tod> I could start working on character art or something, while the writers write
[Sun 06] [23:17:02] <Tod> I mean art assignments. I linked what I worked on this week here, already.
[Sun 06] [23:17:11] <Ellington> I think Fauxrates will have some sort of handwavium/black box tech
[Sun 06] [23:17:19] <Tod> here it is again, if you missed it - www.thestorydragon.com/adventure/cityagain.jpg
[Sun 06] [23:18:21] <Marcus`Langley> it'll probably need some of it in the end, but we can figure out exactly what when we're at a better point to do so
[Sun 06] [23:18:48] <Ellington> fauxrates.proboards.com/index.cgi?action=display&board=islands&thread=16
[Sun 06] [23:19:17] <Kario> Character art might not be a bad idea. Are there any cultures you feel you have a strong vision of?
[Sun 06] [23:19:35] * Tod is all about green
[Sun 06] [23:19:37] <Mason_Chaine> Do we have an Airstrip One-esque industrial dystopia yet?
[Sun 06] [23:19:49] <Ellington> airstrip one?
[Sun 06] [23:19:57] <Mason_Chaine> 1984's setting, Ellington.
[Sun 06] [23:20:24] <Ellington> 1984 was called airstrip one? Awesome :D
[Sun 06] [23:20:41] <Mason_Chaine> No, the country it took place in was. I believe.
[Sun 06] [23:20:48] * Mason_Chaine checks Wikipedia.
[Sun 06] [23:20:52] <Kario> Give us some !Green people, then.
[Sun 06] [23:21:03] <Kario> I think the art and the writing team can build off each other.
[Sun 06] [23:21:15] <Tod> I will do this thing!
[Sun 06] [23:21:35] <Mason_Chaine> I'm more of an independents sort of guy, but give me a rough guideline and I'll see what I can do.
[Sun 06] [23:21:59] <Mason_Chaine> Aaaand the idea is island chains, not skylands, right?
[Sun 06] [23:22:10] <Ellington> a few skylands at least.
[Sun 06] [23:22:25] <Ellington> We sorta mishmash... its a weird world :)
[Sun 06] [23:22:50] <Tod> then maybe next week we can figure out what we're doing with island/capital art assignments
[Sun 06] [23:22:51] <Mason_Chaine> k
[Sun 06] [23:22:57] <Mason_Chaine> 'Cuz one of my other ideas was player skylets.
[Sun 06] [23:23:17] <Ellington> thats an ideal, yes
[Sun 06] [23:23:19] <Mason_Chaine> Home base, raider warehouses, etc.
[Sun 06] [23:23:23] <Ellington> in... like.. three years
[Sun 06] [23:23:35] <Mason_Chaine> Welp.
[Sun 06] [23:23:43] <Mason_Chaine> I'll write about those then, then.
[Sun 06] [23:23:45] <Kario> Okay. So far, you and Tommy have been the most consistent contributors, so I'm going to say you two grab what you want.
[Sun 06] [23:23:59] <Tod> my concern is that he and I have very different styles
[Sun 06] [23:24:05] <Tod> I don't do digital work, either
[Sun 06] [23:24:11] <Tod> and he is also worlds better than me at this
[Sun 06] [23:24:13] <Kario> Mason, there will be assignments posted on the new forums regarding what we're looking for.
[Sun 06] [23:24:39] <Ellington> Mason: We need faction history, island history, famous people, world history, interesting groups...
[Sun 06] [23:24:51] <Mason_Chaine> Can I do Antikythera?
[Sun 06] [23:25:14] <Mason_Chaine> I'm thinking "Flying Eternal Engine of unknown purpose but considerable usefulness."
[Sun 06] [23:25:17] <Ellington> Tod: TC has his own style, and its great. However, I adore your style just as much, and think youre better at archetecture
[Sun 06] [23:25:30] <Mason_Chaine> Possibly sentient, and grateful to those that serve it.
[Sun 06] [23:25:44] <Kario> We're always eager to have more input, but we're approaching development in as methodical a fashion as we can manage.
[Sun 06] [23:25:45] <Mason_Chaine> OR sentient, but malicious, giving only enough to build a base of cultists.
[Sun 06] [23:26:02] <Mason_Chaine> I'm leaning more toward the former.
[Sun 06] [23:26:07] <Tod> I'm just worried it won't look good from a presentation standpoint if there's watercolor work for some islands and digital for others.
[Sun 06] [23:26:10] <Kario> Things outside the current project(s) will not be reviewed.
[Sun 06] [23:26:14] <Tod> But I am happy to do whatever you guys would like me to make
[Sun 06] [23:26:24] <Mason_Chaine> Flying, overgrown giant machine that mysteriously rewards those that repair it.
[Sun 06] [23:26:35] <Kario> Maybe someone can digitize your scans?
[Sun 06] [23:26:40] <Mason_Chaine> Approval Y/N?
[Sun 06] [23:27:11] <Tod> I could do tight pencil art... as opposed to these sketches I've been doing, which could be a springboard for digital coloring or moving forward to do watercolor stuff
[Sun 06] [23:27:22] <Kario> Mason, check the forums later tonight. There will be assignments posted detailing what we're looking for.
[Sun 06] [23:27:25] <Mason_Chaine> Actually. If I may interject.
[Sun 06] [23:27:55] <Mason_Chaine> Why not do both? Have the digital art in the style of technical manuals and diagrams, like classic Battletech art.
[Sun 06] [23:28:01] <Mason_Chaine> And the watercolors for more "fluffy" stuff.
[Sun 06] [23:29:02] <Mason_Chaine> Say, the corporate merchant faction hands out booklets to new employees, detailing their responsibilities and living quarters.
[Sun 06] [23:29:15] <Mason_Chaine> The cover is watercolor, but the interior is stark and buisnesslike.
[Sun 06] [23:29:15] <Kario> I don't do enough work with art myself to know what the best way is to combine traditional and digital media. I think you're probably better off just talking to Tommy and seeing how the two of you want to work together.
[Sun 06] [23:29:23] <Tod> that's kinda what I was thinking. Like... if time and programming were no object, it would be aweome to have artsy postcard-eque views of locations, along with a more technical view
[Sun 06] [23:29:35] * Tod nodnods
[Sun 06] [23:29:37] <Mason_Chaine> Well, then, why not?
[Sun 06] [23:29:47] <Mason_Chaine> Postcards for islands/skylands.
[Sun 06] [23:29:56] * Tod also has an idea for player-character art... compiling that I want to sketch out and run by you guys
[Sun 06] [23:29:57] <Mason_Chaine> Technical for anything made by human hands.
[Sun 06] [23:30:03] <Mason_Chaine> ...well, sentient hands anyway.
[Sun 06] [23:30:18] <Kario> Is this idea developed enough that you feel comfortable sharing it now, or is it coming at a future meeting?
[Sun 06] [23:30:19] * Tod likes drawing buildings a ton, but has a much more comic-book sort of style
[Sun 06] [23:30:48] <Mason_Chaine> Comic-book isn't necessarily bad. Which publisher?
[Sun 06] [23:30:55] <Mason_Chaine> Dark Horse, DC, Marvel?
[Sun 06] [23:31:10] <Mason_Chaine> ...actually that's a stupid way to put it
[Sun 06] [23:31:14] <Burrito_Loco> It's not an issue of good v bad
[Sun 06] [23:31:14] <Tod> I'd want to sketch it out so I can better represent it, but I have an idea for using a paper doll sort of system that might work with traditional media objects
[Sun 06] [23:31:16] <Mason_Chaine> the artists vary considerably
[Sun 06] [23:31:19] <Burrito_Loco> It's an issue of coherence
[Sun 06] [23:31:24] <Mason_Chaine> I approve of that, To.
[Sun 06] [23:31:25] <Mason_Chaine> ...
[Sun 06] [23:31:34] <Mason_Chaine> this keyboard is a POS
[Sun 06] [23:31:35] <Mason_Chaine> Tod.
[Sun 06] [23:33:13] <Tod> here's the skyland I did, earlier this year - thestorydragon.com/wp-content/gallery/Portfolio/skyland.jpg
[Sun 06] [23:33:13] <Soren_> Made it... I think. Darn I hate timezones
[Sun 06] [23:33:29] <Mason_Chaine> Sort of.
[Sun 06] [23:33:56] <Mason_Chaine> Austin's gone, but Tod, BL, Kario, and I are still talking.
[Sun 06] [23:34:10] <Mason_Chaine> Looks good to me, Tod.
[Sun 06] [23:34:21] <Tod> thank you
[Sun 06] [23:34:21] <Mason_Chaine> Also-how do I put a space in my name on the forums?
[Sun 06] [23:34:29] <Tod> oh god, my cat is being so bad right now, brb
[Sun 06] [23:34:32] <Marcus`Langley> go into your profile, you can change it there
[Sun 06] [23:35:00] <Ellington> heh, i have that one hung up in my bedroom
[Sun 06] [23:35:37] <Tod> okay. I think he's calm now x_x
[Sun 06] [23:35:41] <Tod> this cat. :|
[Sun 06] [23:35:50] <Tod> nope...
[Sun 06] [23:36:34] <Ellington> Keyo, did we get !red to your satisfaction?
[Sun 06] [23:36:40] <Kario> Yes.
[Sun 06] [23:36:51] <Kario> I'll be taking the logs and working from there when I post assignments tonight.
[Sun 06] [23:37:02] <Tod> there... I think. Anyway! I will work on green designs, maybe ink and color something if I have time this week, and also try to catch Tommy to discuss what we're going to do with the location art. Thanks for helping me work this out, guys. Am a little insecure, and I apologize.
[Sun 06] [23:37:25] <Soren_> ... any that I can do?
[Sun 06] [23:37:46] <Ellington> Pick one and write
[Sun 06] [23:37:51] <Kario> Well, that's relevant to the current discussion. Where do you feel your strengths and weaknesses lie as an artist, Soren?
[Sun 06] [23:37:57] <Kario> Be as objective as possible.
[Sun 06] [23:38:32] <Ellington> oh, art
[Sun 06] [23:38:35] <Soren_> Character sketches and Aircraft sketches. Also 3D modelling, a bit of texturing, and more on the animation side.
[Sun 06] [23:40:54] <Kario> Okay. I think it's time we got to see what you can contribute to us as well, so I'd like you to take a look at the faction summaries I'm going to be posting, and then give us some character sketches of people you think fit in with these factions.
[Sun 06] [23:41:09] <Ellington> agreed
[Sun 06] [23:41:23] <Soren_> alright
[Sun 06] [23:42:41] <Tod> bah! the library wants my giant art deco book back :P
[Sun 06] [23:43:20] <Ellington> sadness
[Sun 06] [23:43:58] <Mason_Chaine> sucks man
[Sun 06] [23:45:45] <Tod> alas
[Sun 06] [23:46:59] <Kario> Okay. I think we have enough basic world flavor to work with to start figuring out what saleable goods we want to use. I'd like to start discussion on that next week.
[Sun 06] [23:47:47] <Tod> :D
[Sun 06] [23:47:59] <Tod> twinkies
[Sun 06] [23:48:42] <Kario> ...I should bar you from the writing just for that.
[Sun 06] [23:49:06] <Soren_> xD
[Sun 06] [23:49:24] <Ellington> we should probably post a world summary on the forums
[Sun 06] [23:49:40] <Kario> I should probably not fall off my bed.
[Sun 06] [23:49:50] <Tod> that's what I imagined my dude on Skyrates carried in his zepplin
[Sun 06] [23:49:55] <Marcus`Langley> both are wise, yes
[Sun 06] [23:50:07] <Tod> running baked goods from island to island. Someone's gotta do it.
[Sun 06] [23:50:59] <Ellington> cream filled zepplins. mmmm
[Sun 06] [23:51:17] <Mason_Chaine> Replied to the island name thread.
[Sun 06] [23:51:20] <Kario> There's got to be a joke in that, but I'm not sure I want to touch it.
[Sun 06] [23:52:06] <Mason_Chaine> I'd say the Skyrates standard should work, but with various Treasure items.
[Sun 06] [23:52:16] <Mason_Chaine> And various raw materials.
[Sun 06] [23:52:21] <Mason_Chaine> Say, Grain instead of Bread.
[Sun 06] [23:53:03] <Kario> We'll be going into this in more detail next week, but we're trying to limit the numbers of bulk, non-perishable goods.
[Sun 06] [23:53:39] <Mason_Chaine> Why not have various base good-groups
[Sun 06] [23:53:43] <Mason_Chaine> And then subgoods?
[Sun 06] [23:54:06] <Kario> That is an idea that we voted down for accessibility's sake.
[Sun 06] [23:54:15] <Mason_Chaine> So, Wood, Stone, Metal, Grain, Vegetables, Meat, Tech-oh bugger.
[Sun 06] [23:55:07] <Ellington> having a 13 item trade wheel with +- 150 sub categories... oy :)
[Sun 06] [23:55:10] <Kario> There will still be tiers of goods in that different tiers behave differently regarding supply, demand, and risks involved.
[Sun 06] [23:55:37] <Ellington> and probably a black market
[Sun 06] [23:56:15] <Mason_Chaine> I wouldn't say that, Ellington
[Sun 06] [23:56:23] <Mason_Chaine> Just, say, five subgroups each.
[Sun 06] [23:56:28] <Tod> cans of spam
[Sun 06] [23:56:41] <Tod> you can fit like a million of them in a blimp
[Sun 06] [23:56:41] <Kario> It's still not accessible for the casual player.
[Sun 06] [23:56:44] <Mason_Chaine> A subgroup of Meat, low quality but very tradeable.
[Sun 06] [23:56:55] <Ellington> 13 X 5... arent we basically just trying to re-create the scarcity system?
[Sun 06] [23:57:00] <Kario> Possibly something to include in a future release.
[Sun 06] [23:57:01] <Kario> POSSIBLY.
[Sun 06] [23:57:02] <Tod> they stack well! but, they're illegal on most islands
[Sun 06] [23:57:09] <Mason_Chaine> Nonsense, Tod
[Sun 06] [23:57:11] <Kario> But we're not starting there.
[Sun 06] [23:57:21] <Mason_Chaine> There's a monument in Russia to the 2-ton truck and Spam
[Sun 06] [23:57:29] <Mason_Chaine> Because that's what we sent them to rebuild.
[Sun 06] [23:57:39] <Tod> spam is awesome
[Sun 06] [23:57:53] * Tod is way on topic and also productive 6_6
[Sun 06] [23:58:44] <Kario> ML, the main meeting with the decision-making is now over, and we're just holding a preliminary brainstorm session now in preparation for the next set of topics.
[Sun 06] [23:58:54] <Kario> If you want to cut the log now or else grab this too, it's your call.
[Sun 06] [23:59:12] <Mason_Chaine> Buggery and hellfire. Well. What time period do I need to show up next week?
[Sun 06] [23:59:14] <Marcus`Langley> I did most of the early meeting already, I'll update the rest in a bit
[Sun 06] [23:59:20] <Kario> Sounds good.
[Sun 06] [23:59:39] <Kario> We generally meet at 4 PM EST because that's been working for the majority of people.
[Sun 06] [23:59:44] <Soren_> Alright. I can finally read up what went on at the meeting.