Post by Marcus Langley on Nov 28, 2011 16:28:40 GMT -5
[Sun 27] [21:11:15] <Kario> 1:00 and all's well. So who's actually here?
[Sun 27] [21:12:09] <Austin_J> I am
[Sun 27] [21:12:17] <Austin_J> Back from my fishing trip
[Sun 27] [21:20:36] <Kario> Welcome back.
[Sun 27] [21:21:05] <Austin_J> Thank you!
[Sun 27] [21:31:30] <Kario> We appear to be a small number today, presumably because it's Thanksgiving weekend.
[Sun 27] [21:32:05] <Marcus`Langley> aye, 'tis most likely the cause
[Sun 27] [21:48:51] <Tod> hi
[Sun 27] [21:49:43] <Tod> I don't have new stuff to show this week, but am continuing work on animal portraits... I hit end-of-the-month crunch time, and will have more art next week.
[Sun 27] [21:50:07] <Austin_J> Heya Tod.
[Sun 27] [21:50:45] <Tod> (this is what I'm supposed to be working on - www.thestorydragon.com/boing/9.jpg )
[Sun 27] [21:52:46] <Kario> Are these storybook illos?
[Sun 27] [21:54:55] <Burrito_Loco> busy meeting I see
[Sun 27] [21:55:08] <Tod> it's a book cover :D
[Sun 27] [21:55:14] <Burrito_Loco> Also: damn artists and your arting skills
[Sun 27] [21:55:37] <Tod> that's 14 hours of work, so far @_@
[Sun 27] [21:55:51] <Burrito_Loco> It looks good
[Sun 27] [21:55:56] <Tod> thank you very much
[Sun 27] [22:01:12] <Kario> I second that.
[Sun 27] [22:04:53] <Burrito_Loco> I wrote another random bit of flavor centered around Blue last week. The current plan is to try to get the requested Green bit at least started tonight.
[Sun 27] [22:06:22] <Kario> There's a disappointing lack of complete work done on the Red bit, so it looks like I'm going to have to fill in some blanks. But I'll take what people have sent in into consideration when I work things out.
[Sun 27] [22:08:12] * Burrito_Loco likes to think he's covered the important bits :p
[Sun 27] [22:08:16] <Burrito_Loco> What else you looking for?
[Sun 27] [22:08:25] <Burrito_Loco> (in all seriousness)
[Sun 27] [22:11:12] <Kario> Aside from a name less evocative of Russia, I'll have to go over it all tonight and compare the various bits I've gotten.
[Sun 27] [22:11:35] <Kario> If I want more from people, I'll say so. If I think there's enough for me to piece together a cohesive article on !Red history, I'll just hash it out myself.
[Sun 27] [22:16:24] <Burrito_Loco> a'ight
[Sun 27] [22:17:41] <Kario> The rest of the team seems to be embracing the idea of sky monsters for our combat needs, so I think we might just run with that.
[Sun 27] [22:23:18] <sohum> yea, sorry about that. I just had a lot less time than I thought I did to take mine beyond the basics
[Sun 27] [22:23:56] <Burrito_Loco> Bleh
[Sun 27] [22:24:04] <Burrito_Loco> (re: skymonsters)
[Sun 27] [22:27:13] <Tod> can we have bird people?
[Sun 27] [22:28:42] <Burrito_Loco> 'druther not
[Sun 27] [22:29:40] <Kario> Okay, so maybe not the entire team.
[Sun 27] [22:32:22] <sohum> bird people are weird in a plane world
[Sun 27] [22:32:36] <Tod> I don't mean as PC's, but as an enemy from elsewhere
[Sun 27] [22:33:03] <Tod> I just thought it would be cool, but am not attached to the idea or anything. They're fun to draw.
[Sun 27] [22:34:45] <Burrito_Loco> They'd be massacred by the steel birds
[Sun 27] [22:35:52] <Tod> depends on their tech level
[Sun 27] [22:36:13] <Tod> besides, what kind of ecosystem is supporting all the giant sky monsters?
[Sun 27] [22:38:33] <Burrito_Loco> You can't...
[Sun 27] [22:38:44] <Burrito_Loco> Unless they're like...sky whales
[Sun 27] [22:38:54] <Burrito_Loco> that spend no energy flying
[Sun 27] [22:39:02] <Burrito_Loco> And even then
[Sun 27] [22:39:13] <Burrito_Loco> It's gotta be tough to support a very large population
[Sun 27] [22:39:17] <Tod> vast herds of skydeer and skybunnies
[Sun 27] [22:39:30] <Kario_> I'm less into the idea of bird-people.
[Sun 27] [22:39:44] <Burrito_Loco> We managed to kill off a species of birds in which individual flocks used to number in the billions in something like 50 years
[Sun 27] [22:39:56] <Tod> the way I saw the bird people would be using technology/airships/their own planes, augmented by their natural ability to fly.
[Sun 27] [22:40:01] <Burrito_Loco> I prefer the idea that we're fighting each other
[Sun 27] [22:40:03] <Kario_> Monsters are whimsical and weird and people are more likely to accept their existence as suitable fantastic without explanation.
[Sun 27] [22:40:11] <Kario_> I am also okay with fighting each other.
[Sun 27] [22:40:24] <Tod> bt, like I said, just a thing I thought would be neat, not something I'm invested in.
[Sun 27] [22:43:42] <Marcus`Langley> people will still be fighting each other, the monsters are just for a little weirdness now and then or something
[Sun 27] [22:43:59] <sohum> and if we have skywhales, I'll start wondering why we aren't using _them_ for propulsion and transportation
[Sun 27] [22:44:58] <Tod> if that's the case, I think it'd be much more believable. I wouldn't like the idea of every time you go out, you get attacked by tons of giant monsters. Wouldn't really make sense, but pirates and whatnot is a little more believable to me
[Sun 27] [22:45:23] <Austin_J> I'm wondering, if we have skycreatures, if people will be expecting me to do 3d models of them. Because that's even more beyond my experience (although perhaps not my abilities) than even the landscapes I've been drawing.
[Sun 27] [22:46:51] <Burrito_Loco> That, too is an issue
[Sun 27] [22:47:05] <Burrito_Loco> If we have them they should be exceedingly rare
[Sun 27] [22:47:16] <Burrito_Loco> Possibly to the point of being legend rather than fact
[Sun 27] [22:47:57] <Burrito_Loco> Tales of thunderbirds swooping down and snatching smaller planes from out of the air like a hawk snagging a pigeon
[Sun 27] [22:49:23] <Kario_> I think monsters as rare, legendary combats is feasible enough.
[Sun 27] [22:50:45] <Marcus`Langley> sounds like a plan to me.
[Sun 27] [22:54:55] <Burrito_Loco> And I, personally, like the idea of in-flight combats a la Skyrates
[Sun 27] [22:55:03] <Burrito_Loco> rather than patrols only
[Sun 27] [22:55:35] <Burrito_Loco> though that does mean we either need nothing to happen if they expire unfought or make a functional autoresolver
[Sun 27] [22:57:51] <Kario_> Well, are we intending combat to be a separate and/or equal maingame?
[Sun 27] [23:00:13] <Burrito_Loco> In danger of skirting Brown v The Board of Education I would think it would be somewhat comparable to but separate from trade.
[Sun 27] [23:00:25] <Burrito_Loco> The other option is that instead of cash you get stuff from combat
[Sun 27] [23:00:36] <Burrito_Loco> (maybe only when hunting?)
[Sun 27] [23:00:52] <Burrito_Loco> Which makes is somewhat the same game
[Sun 27] [23:01:18] <Burrito_Loco> and when your hold is full your bonus for not getting shot down is keeping your stuff? Maybe a minimal bounty?
[Sun 27] [23:01:33] <Burrito_Loco> In Real Life(tm) that's how it works
[Sun 27] [23:01:35] <Burrito_Loco> or worked
[Sun 27] [23:01:46] <Burrito_Loco> As a priavteer your cash flow was what you stole
[Sun 27] [23:01:49] <Burrito_Loco> and resold
[Sun 27] [23:02:09] <Burrito_Loco> As a merchant the payoff for sinking a privateer/pirate was keeping your stuff
[Sun 27] [23:03:34] <Kario_> I actually like this plan. The difficulty comes in making sure combat is profitable enough and also challenging, while not completely making trading obsolete.
[Sun 27] [23:04:02] <Austin_J> Maybe combat payoff only comes from accepting some kind of bounty missions?
[Sun 27] [23:07:20] <Burrito_Loco> Also, should we implement a navigator style crew member/skill you should *really* go slower for a special routing since you're going out of your way to encounter/avoid trouble
[Sun 27] [23:07:32] <Burrito_Loco> Maybe encounters are factionally tagged?
[Sun 27] [23:07:48] <Burrito_Loco> So you can sign up to take out X members of Y faction?
[Sun 27] [23:08:08] <Burrito_Loco> (there would also be a pirate/unaffiliated faction for the purposes of hunting)
[Sun 27] [23:08:12] <Kario_> This seems like a reasonable option, but I suspect it would be largely flavor-based.
[Sun 27] [23:08:45] <Kario_> Well, actually.
[Sun 27] [23:08:48] <Kario_> It doesn't have to be.
[Sun 27] [23:08:50] * Kario_ is now known as Kario
[Sun 27] [23:10:21] <Austin_J> BL, regarding navigators: Maybe make it the opposite of Skyrates, where higher-skilled navigators reduce the time of standard routes, while special routes remain the same length but become more effective in encountering/avoiding combat?
[Sun 27] [23:10:55] <Burrito_Loco> Mayhap? Of course, really we shouldn't even bother until we can fix the damn thing
[Sun 27] [23:11:01] <Burrito_Loco> It was broken to all hell in SR
[Sun 27] [23:12:57] <sohum> I really want an actual navigation minigame
[Sun 27] [23:13:12] <sohum> but that's for later
[Sun 27] [23:13:33] <Burrito_Loco> Like a...helicopter style deal?
[Sun 27] [23:14:51] <Kario> I actually liked Talon's suggestion earlier where a flight-planning minigame could shave time off your proposed route.
[Sun 27] [23:14:58] <sohum> like plotting stuff out! on a little map representing your next leg, with air currents and projected pirate blobs and suchlike
[Sun 27] [23:15:09] <Kario> Alternatively, you could just say 'fuck it' and take the standard time.
[Sun 27] [23:15:26] <sohum> yea
[Sun 27] [23:15:46] <sohum> and higher level navigators would give you more accurate projected information
[Sun 27] [23:16:37] <sohum> or let you plot bezier curves rather than line segments :P
[Sun 27] [23:16:38] <sohum> but that's very much for later
[Sun 27] [23:26:07] <Burrito_Loco> Indead
[Sun 27] [23:26:39] <Burrito_Loco> But, yes, I like combat as a distinct, important and even solely viable piece of the game
[Sun 27] [23:26:48] <Burrito_Loco> Insofar as trading is distinct, viable, etc
[Sun 27] [23:27:12] <Burrito_Loco> We have decided on non-magical armor and paying for ammo/fuel/etc yes?
[Sun 27] [23:27:12] <Kario> And then we determine whether harvesting is a third option later.
[Sun 27] [23:28:07] <Kario> @bl: that seems to be the current consensus.
[Sun 27] [23:31:00] <Burrito_Loco> a'ight
[Sun 27] [23:31:48] <Burrito_Loco> Also, it might be possible to accrue favor like in missions (location A needs good B) but instead of a fetch quest, *you* provide the good
[Sun 27] [23:32:28] <Burrito_Loco> which makes it a cash sink
[Sun 27] [23:34:11] <Kario> I'm of a mixed opinion on that one, but it's an interesting idea.
[Sun 27] [23:41:51] <Kario> I still favor the idea that regular combat/trade/harvest/etc. will provide favor.
[Sun 27] [23:51:41] <Burrito_Loco> Get more?
[Sun 27] [23:53:15] <Kario> Again, a possibility.
[Sun 27] [23:53:38] <Kario> I'm trying to avoid putting too many fine points on the idea of favor/influence/control until we have a better idea for how said statistic will influence the game.
[Sun 27] [23:57:10] <Austin_J> This is probably more of a forum topic, but I'm still not totally sure what our goals are with regards to the game function of factions.
[Mon 28] [00:03:06] <Kario> We talked about it some last week.
[Mon 28] [00:03:17] <Kario> The general concept of factions is one that ties in to a general concept of land control.
[Mon 28] [00:28:51] <Kario> (I will be back shortly but need lunch first)
[Mon 28] [01:25:09] <Kario> Assuming anybody's still here.
[Mon 28] [01:26:25] <Burrito_Loco> Heh
[Mon 28] [01:32:19] <Austin_J> I'm technically still here, but I think discussion's dead for today. I'll put my faction mechanics ideas up on the boards this week.
[Mon 28] [01:36:37] * Tod is still around
[Mon 28] [01:42:48] <Kario> I'm still hoping to collect more than six of us on any given week.
[Sun 27] [21:12:09] <Austin_J> I am
[Sun 27] [21:12:17] <Austin_J> Back from my fishing trip
[Sun 27] [21:20:36] <Kario> Welcome back.
[Sun 27] [21:21:05] <Austin_J> Thank you!
[Sun 27] [21:31:30] <Kario> We appear to be a small number today, presumably because it's Thanksgiving weekend.
[Sun 27] [21:32:05] <Marcus`Langley> aye, 'tis most likely the cause
[Sun 27] [21:48:51] <Tod> hi
[Sun 27] [21:49:43] <Tod> I don't have new stuff to show this week, but am continuing work on animal portraits... I hit end-of-the-month crunch time, and will have more art next week.
[Sun 27] [21:50:07] <Austin_J> Heya Tod.
[Sun 27] [21:50:45] <Tod> (this is what I'm supposed to be working on - www.thestorydragon.com/boing/9.jpg )
[Sun 27] [21:52:46] <Kario> Are these storybook illos?
[Sun 27] [21:54:55] <Burrito_Loco> busy meeting I see
[Sun 27] [21:55:08] <Tod> it's a book cover :D
[Sun 27] [21:55:14] <Burrito_Loco> Also: damn artists and your arting skills
[Sun 27] [21:55:37] <Tod> that's 14 hours of work, so far @_@
[Sun 27] [21:55:51] <Burrito_Loco> It looks good
[Sun 27] [21:55:56] <Tod> thank you very much
[Sun 27] [22:01:12] <Kario> I second that.
[Sun 27] [22:04:53] <Burrito_Loco> I wrote another random bit of flavor centered around Blue last week. The current plan is to try to get the requested Green bit at least started tonight.
[Sun 27] [22:06:22] <Kario> There's a disappointing lack of complete work done on the Red bit, so it looks like I'm going to have to fill in some blanks. But I'll take what people have sent in into consideration when I work things out.
[Sun 27] [22:08:12] * Burrito_Loco likes to think he's covered the important bits :p
[Sun 27] [22:08:16] <Burrito_Loco> What else you looking for?
[Sun 27] [22:08:25] <Burrito_Loco> (in all seriousness)
[Sun 27] [22:11:12] <Kario> Aside from a name less evocative of Russia, I'll have to go over it all tonight and compare the various bits I've gotten.
[Sun 27] [22:11:35] <Kario> If I want more from people, I'll say so. If I think there's enough for me to piece together a cohesive article on !Red history, I'll just hash it out myself.
[Sun 27] [22:16:24] <Burrito_Loco> a'ight
[Sun 27] [22:17:41] <Kario> The rest of the team seems to be embracing the idea of sky monsters for our combat needs, so I think we might just run with that.
[Sun 27] [22:23:18] <sohum> yea, sorry about that. I just had a lot less time than I thought I did to take mine beyond the basics
[Sun 27] [22:23:56] <Burrito_Loco> Bleh
[Sun 27] [22:24:04] <Burrito_Loco> (re: skymonsters)
[Sun 27] [22:27:13] <Tod> can we have bird people?
[Sun 27] [22:28:42] <Burrito_Loco> 'druther not
[Sun 27] [22:29:40] <Kario> Okay, so maybe not the entire team.
[Sun 27] [22:32:22] <sohum> bird people are weird in a plane world
[Sun 27] [22:32:36] <Tod> I don't mean as PC's, but as an enemy from elsewhere
[Sun 27] [22:33:03] <Tod> I just thought it would be cool, but am not attached to the idea or anything. They're fun to draw.
[Sun 27] [22:34:45] <Burrito_Loco> They'd be massacred by the steel birds
[Sun 27] [22:35:52] <Tod> depends on their tech level
[Sun 27] [22:36:13] <Tod> besides, what kind of ecosystem is supporting all the giant sky monsters?
[Sun 27] [22:38:33] <Burrito_Loco> You can't...
[Sun 27] [22:38:44] <Burrito_Loco> Unless they're like...sky whales
[Sun 27] [22:38:54] <Burrito_Loco> that spend no energy flying
[Sun 27] [22:39:02] <Burrito_Loco> And even then
[Sun 27] [22:39:13] <Burrito_Loco> It's gotta be tough to support a very large population
[Sun 27] [22:39:17] <Tod> vast herds of skydeer and skybunnies
[Sun 27] [22:39:30] <Kario_> I'm less into the idea of bird-people.
[Sun 27] [22:39:44] <Burrito_Loco> We managed to kill off a species of birds in which individual flocks used to number in the billions in something like 50 years
[Sun 27] [22:39:56] <Tod> the way I saw the bird people would be using technology/airships/their own planes, augmented by their natural ability to fly.
[Sun 27] [22:40:01] <Burrito_Loco> I prefer the idea that we're fighting each other
[Sun 27] [22:40:03] <Kario_> Monsters are whimsical and weird and people are more likely to accept their existence as suitable fantastic without explanation.
[Sun 27] [22:40:11] <Kario_> I am also okay with fighting each other.
[Sun 27] [22:40:24] <Tod> bt, like I said, just a thing I thought would be neat, not something I'm invested in.
[Sun 27] [22:43:42] <Marcus`Langley> people will still be fighting each other, the monsters are just for a little weirdness now and then or something
[Sun 27] [22:43:59] <sohum> and if we have skywhales, I'll start wondering why we aren't using _them_ for propulsion and transportation
[Sun 27] [22:44:58] <Tod> if that's the case, I think it'd be much more believable. I wouldn't like the idea of every time you go out, you get attacked by tons of giant monsters. Wouldn't really make sense, but pirates and whatnot is a little more believable to me
[Sun 27] [22:45:23] <Austin_J> I'm wondering, if we have skycreatures, if people will be expecting me to do 3d models of them. Because that's even more beyond my experience (although perhaps not my abilities) than even the landscapes I've been drawing.
[Sun 27] [22:46:51] <Burrito_Loco> That, too is an issue
[Sun 27] [22:47:05] <Burrito_Loco> If we have them they should be exceedingly rare
[Sun 27] [22:47:16] <Burrito_Loco> Possibly to the point of being legend rather than fact
[Sun 27] [22:47:57] <Burrito_Loco> Tales of thunderbirds swooping down and snatching smaller planes from out of the air like a hawk snagging a pigeon
[Sun 27] [22:49:23] <Kario_> I think monsters as rare, legendary combats is feasible enough.
[Sun 27] [22:50:45] <Marcus`Langley> sounds like a plan to me.
[Sun 27] [22:54:55] <Burrito_Loco> And I, personally, like the idea of in-flight combats a la Skyrates
[Sun 27] [22:55:03] <Burrito_Loco> rather than patrols only
[Sun 27] [22:55:35] <Burrito_Loco> though that does mean we either need nothing to happen if they expire unfought or make a functional autoresolver
[Sun 27] [22:57:51] <Kario_> Well, are we intending combat to be a separate and/or equal maingame?
[Sun 27] [23:00:13] <Burrito_Loco> In danger of skirting Brown v The Board of Education I would think it would be somewhat comparable to but separate from trade.
[Sun 27] [23:00:25] <Burrito_Loco> The other option is that instead of cash you get stuff from combat
[Sun 27] [23:00:36] <Burrito_Loco> (maybe only when hunting?)
[Sun 27] [23:00:52] <Burrito_Loco> Which makes is somewhat the same game
[Sun 27] [23:01:18] <Burrito_Loco> and when your hold is full your bonus for not getting shot down is keeping your stuff? Maybe a minimal bounty?
[Sun 27] [23:01:33] <Burrito_Loco> In Real Life(tm) that's how it works
[Sun 27] [23:01:35] <Burrito_Loco> or worked
[Sun 27] [23:01:46] <Burrito_Loco> As a priavteer your cash flow was what you stole
[Sun 27] [23:01:49] <Burrito_Loco> and resold
[Sun 27] [23:02:09] <Burrito_Loco> As a merchant the payoff for sinking a privateer/pirate was keeping your stuff
[Sun 27] [23:03:34] <Kario_> I actually like this plan. The difficulty comes in making sure combat is profitable enough and also challenging, while not completely making trading obsolete.
[Sun 27] [23:04:02] <Austin_J> Maybe combat payoff only comes from accepting some kind of bounty missions?
[Sun 27] [23:07:20] <Burrito_Loco> Also, should we implement a navigator style crew member/skill you should *really* go slower for a special routing since you're going out of your way to encounter/avoid trouble
[Sun 27] [23:07:32] <Burrito_Loco> Maybe encounters are factionally tagged?
[Sun 27] [23:07:48] <Burrito_Loco> So you can sign up to take out X members of Y faction?
[Sun 27] [23:08:08] <Burrito_Loco> (there would also be a pirate/unaffiliated faction for the purposes of hunting)
[Sun 27] [23:08:12] <Kario_> This seems like a reasonable option, but I suspect it would be largely flavor-based.
[Sun 27] [23:08:45] <Kario_> Well, actually.
[Sun 27] [23:08:48] <Kario_> It doesn't have to be.
[Sun 27] [23:08:50] * Kario_ is now known as Kario
[Sun 27] [23:10:21] <Austin_J> BL, regarding navigators: Maybe make it the opposite of Skyrates, where higher-skilled navigators reduce the time of standard routes, while special routes remain the same length but become more effective in encountering/avoiding combat?
[Sun 27] [23:10:55] <Burrito_Loco> Mayhap? Of course, really we shouldn't even bother until we can fix the damn thing
[Sun 27] [23:11:01] <Burrito_Loco> It was broken to all hell in SR
[Sun 27] [23:12:57] <sohum> I really want an actual navigation minigame
[Sun 27] [23:13:12] <sohum> but that's for later
[Sun 27] [23:13:33] <Burrito_Loco> Like a...helicopter style deal?
[Sun 27] [23:14:51] <Kario> I actually liked Talon's suggestion earlier where a flight-planning minigame could shave time off your proposed route.
[Sun 27] [23:14:58] <sohum> like plotting stuff out! on a little map representing your next leg, with air currents and projected pirate blobs and suchlike
[Sun 27] [23:15:09] <Kario> Alternatively, you could just say 'fuck it' and take the standard time.
[Sun 27] [23:15:26] <sohum> yea
[Sun 27] [23:15:46] <sohum> and higher level navigators would give you more accurate projected information
[Sun 27] [23:16:37] <sohum> or let you plot bezier curves rather than line segments :P
[Sun 27] [23:16:38] <sohum> but that's very much for later
[Sun 27] [23:26:07] <Burrito_Loco> Indead
[Sun 27] [23:26:39] <Burrito_Loco> But, yes, I like combat as a distinct, important and even solely viable piece of the game
[Sun 27] [23:26:48] <Burrito_Loco> Insofar as trading is distinct, viable, etc
[Sun 27] [23:27:12] <Burrito_Loco> We have decided on non-magical armor and paying for ammo/fuel/etc yes?
[Sun 27] [23:27:12] <Kario> And then we determine whether harvesting is a third option later.
[Sun 27] [23:28:07] <Kario> @bl: that seems to be the current consensus.
[Sun 27] [23:31:00] <Burrito_Loco> a'ight
[Sun 27] [23:31:48] <Burrito_Loco> Also, it might be possible to accrue favor like in missions (location A needs good B) but instead of a fetch quest, *you* provide the good
[Sun 27] [23:32:28] <Burrito_Loco> which makes it a cash sink
[Sun 27] [23:34:11] <Kario> I'm of a mixed opinion on that one, but it's an interesting idea.
[Sun 27] [23:41:51] <Kario> I still favor the idea that regular combat/trade/harvest/etc. will provide favor.
[Sun 27] [23:51:41] <Burrito_Loco> Get more?
[Sun 27] [23:53:15] <Kario> Again, a possibility.
[Sun 27] [23:53:38] <Kario> I'm trying to avoid putting too many fine points on the idea of favor/influence/control until we have a better idea for how said statistic will influence the game.
[Sun 27] [23:57:10] <Austin_J> This is probably more of a forum topic, but I'm still not totally sure what our goals are with regards to the game function of factions.
[Mon 28] [00:03:06] <Kario> We talked about it some last week.
[Mon 28] [00:03:17] <Kario> The general concept of factions is one that ties in to a general concept of land control.
[Mon 28] [00:28:51] <Kario> (I will be back shortly but need lunch first)
[Mon 28] [01:25:09] <Kario> Assuming anybody's still here.
[Mon 28] [01:26:25] <Burrito_Loco> Heh
[Mon 28] [01:32:19] <Austin_J> I'm technically still here, but I think discussion's dead for today. I'll put my faction mechanics ideas up on the boards this week.
[Mon 28] [01:36:37] * Tod is still around
[Mon 28] [01:42:48] <Kario> I'm still hoping to collect more than six of us on any given week.