kalin
New Member
Posts: 12
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Post by kalin on Nov 23, 2011 22:18:28 GMT -5
I occurs to me that many of Skyrate's trickiest issues (and outright bugs) are due to in-flight combats: autoresolver, pirates stealing cargo, crew morale/personality, armor/ammo regen, danger map, navigators.
What if flights were always peaceful? We'd still have patrols for combat (more per island than SR allowed), and we could also have special missions that instantly spawn a legendary-style combat. It would also make it easier to handle things like random drops from defeated pirates. And it would mean that you can't grind combat at the same time you're grinding trade/inf.
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Post by Ellington on Nov 24, 2011 12:56:45 GMT -5
Hrm. tricky question. I vote yes for in flight events, despite the numerous issues presented. Flights are dull enough as is. Auto-resolver in SR gave at least a trickle of income.
Also, a lot of us were very hands-on in Skyrates (Including myself) and I feel it was a big part of the games appeal to a lot of us. Still, I'm open to more thoughts on either side.
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Post by talon on Nov 25, 2011 21:40:06 GMT -5
This is an interesting point, though. Like, super-interesting. Can you expand on it?
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Post by eeptog on Dec 24, 2011 11:02:18 GMT -5
Then there would be no danger map, correct? therefor no danger, Period. That doesnt sound good to me at all, the point of pirates is you are afraid they will greatly damage your plane and steal your goods, take that away and the game becomes much more dull.
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Post by Marcus Cunningham on Feb 8, 2012 11:04:58 GMT -5
Flights being always peaceful is a little crazy, though having every encounter always be pirates is also equally crazy.
I say keep the aerial encounters in, but expand upon them. We have "Holy Crap, Pirates!" so why not also have encounters like meeting up with a zeppelin and making a quick mid air trade? Perhaps for a couple extra narfits they'll overlook the fact that you don't have a license to carry explosives, allowing people to potentially trade outside of their capacity to buy, giving them a little extra income.
Maybe you run into the sky police, and they're doing a routine inspection. Got any illicit cargo? RUN! Or, live the life of a Pirate and fight the police. How many people had characters that were pirates back in Skyrates, who ran around and shot and murdered tons of people... but still fought the pirates in the skies of the game?
Expand the opportunities. Shoot pirates, gain good karma, and the cops will consider you a goodie and only inspect you, while pirates will hate you and dakka dakka!
Or, switch it up. Attack the police, gain negative karma, and soon the pirates may want to trade with you, or they'll leave you alone. Merchants may trade with good karma pilots, or surrender to bad karma pilots. Plunder maties!
Meet monsters of the skies, and if you have enough cargo space, maybe you can salvage some of their corpse to sell to the League of Science. Harvest enough, and maybe they'll figure out how to hurt them better, or how to avoid them more efficiently. This could be done with research points, which you spend like Experience Points but only on Monster skills like evasion, monster damage, and so forth.
This'll make the monsters feel more like a part of the game, and less of an excuse to keep the pool closed.
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Post by Marcus Langley on Feb 8, 2012 21:17:18 GMT -5
Sounds like a plan to me. I always found it a little odd that the planes you ran into were unidentified and just assumed to be pirates. I mean Skyrates makes the players out to be the sky pirates, so maybe it's something else entirely.
I especially like the 'turn monster bits in for experience' thing. I always figured they should at least drop guts and slimy bits for a monetary reward (there's gotta be no end of weirdo scientists who want to run tests on them but can't find fresh samples or volunteers to harvest said bits) at bare minimum, taking it a step further isn't a bad idea. Want to hunt the biggest, baddest monsters for bragging rights? Better do plenty of research and figure out how best to beat them, or you'll never stand a chance.
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kalin
New Member
Posts: 12
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Post by kalin on Feb 9, 2012 10:49:11 GMT -5
I say keep the aerial encounters in, but expand upon them. Expand the opportunities. Shoot pirates, gain good karma, and the cops will consider you a goodie and only inspect you, while pirates will hate you and dakka dakka! Meet monsters of the skies, and if you have enough cargo space, maybe you can salvage some of their corpse to sell to the League of Science. You want to add a whole bunch of new complications to stuff currently broken on SR? Pirates-stealing-cargo was disabled in 2.3 because AR was broken, and crew personalities never worked. Flights are supposed to be boring, because you're not supposed to be playing then. I'd still want combat patrols, including monsters and combats unique to each island. And because it's a patrol and not in-flight, players will have room in their hold for whatever they can scavenge. I mean Skyrates makes the players out to be the sky pirates That's something I never liked about Skyrates.
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Post by Marcus Cunningham on Feb 9, 2012 11:13:09 GMT -5
You want to add a whole bunch of new complications to stuff currently broken on SR? Pirates-stealing-cargo was disabled in 2.3 because AR was broken, and crew personalities never worked. Yes. If we limit ourselves based on what someone else's game couldn't do, we might as well stop what we're doing and go back to playing Skyrates. I hear they just had a reset. I seem to recall the most aggressive playtimes were when people were grinding from skyland to skyland raking in enough squiggs to buy a plane, or an upgrade, or run influence, or buy a plane to run influence, or what not.
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Post by Marcus Cunningham on Feb 9, 2012 11:18:32 GMT -5
Sounds like a plan to me. I always found it a little odd that the planes you ran into were unidentified and just assumed to be pirates. I mean Skyrates makes the players out to be the sky pirates, so maybe it's something else entirely. "And then I tried to radio him to tell him I was a medical convoy, but he closed his Radio flap, and wouldn't respond!" There's a series of games like Space Trader and such, where mid-flight you encounter Pirates (Who either instantly attack, or if you have a ship bigger then their's they start the combat running away), Traders (Who either hail you for trade, or if you're a criminal they start the combat running away), or Police (Search your ship for illicit cargo, or attack if you have a criminal record). So the idea isn't 100% mine, but it's a good idea. Also, in those types of game the Pirates or the Traders would surrender and let you pillage their hold for cargo. Perhaps a system where the Pirates would Bribe YOU to let them go by... Thanks. It makes the presence of the monsters make more sense, and also fortifies them here in the game world. If giant monsters existed for this long, there'd be folks out there studying them. Find out why they do what they do, and how to stop them from eating people
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